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-   -   Blinding Luminence/blind effects (https://www.eqemulator.org/forums/showthread.php?t=28934)

Dibalamin 07-17-2009 11:38 PM

Blinding Luminence/blind effects
 
Blind currently has little to no effect on NPC's. When not in melee range NPC's affected by blind would take off as if feared. In melee range they would fight. However if you managed to get out of melee range they would take off in a random direction looking for you...and most of the time failing.

KLS 07-17-2009 11:59 PM

Yeah I can confirm this is how it's supposed to work, just no one's implemented it yet.

AndMetal 07-19-2009 01:41 AM

Just so I don't forget, this is partly in Mob::SpellEffect() in zone/spell_effects.cpp:

Code:

                        case SE_Blind:
                        {
#ifdef SPELL_EFFECT_SPAM
                                snprintf(effect_desc, _EDLEN, "Blind: %+i", effect_value);
#endif
                                if (spells[spell_id].base[i] == 1)
                                        BuffFadeByEffect(SE_Blind);
                                // solar: handled by client
                                // TODO: blind flag?
                                break;
                        }



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