When mobs summon...
Remember the early EQ days when mobs summoned and I believe it was /shouted zone-wide?
Something like: "You will not evade ME <insert suckers name here>!" Is it possible to to alter the summon message/channel for mobs to regain this effect? If so could someone provide an example please? Thanks! |
Update:
Derision helped me figure this out in case anyone is interested. The only way to do this is to change a few lines and compile yourself if you run your own server. I was able to do this and the result is great! Thanks to Derision. If you want this feature on your server you need to make a few changes. Here's what you do: In zone/mob.cpp, around line 2213, replace: Code:
entity_list.MessageClose(this, true, 500, 10, "%s says,'You will not evade me, %s!' ", GetCleanName(), GetHateTop()->GetCleanName() ); Code:
worldserver.SendEmoteMessage(0,0,0,15, "%s says, 'You will not evade me, %s!'", GetCleanName(), target->GetName()); Code:
#include "worldserver.h" The result is a server-wide broadcast of anyone who gets summoned. Probably not ideal for higher population servers but I play with only a few friends and it's always interesting to see what everyone is doing when we're not hunting together. Cheers |
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