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-   -   player.pl is there npc.pl? (https://www.eqemulator.org/forums/showthread.php?t=29770)

Irreverent 10-11-2009 03:15 PM

player.pl is there npc.pl?
 
I was wondering if there was a global file for all npcs, as there is for players?

nightsta69 10-11-2009 03:19 PM

I believe it is default.pl, in the quest\templates folder

Irreverent 10-11-2009 03:22 PM

Don't see a default.pl in the templates folder. There is one in the quests/plugins directory but it looks more like a setup than an action file.

Tried using quests/zone/default.pl but the mobs aren't taking to it.

Irreverent 10-11-2009 03:50 PM

There is a default.pl in tutorialb with a hail = "Shh, I think I here the kobolds."

But, to test I hailed Guard Kaikachi and he doesn't respond to anything.

Is this the right file name or is it supposed to work?

Irreverent 10-15-2009 09:32 AM

Tried default.pl, did not work. Anyone have any insight on this one?

So_1337 10-15-2009 11:34 AM

I don't believe that there is currently a way to access a default.pl file. Player quests were implemented by KLS to access the player.pl file, so I'd imagine something similar would have to be created for this case.

The templates folder is a way to place a single file for an NPC in all zones, such as the Nexus Scions. Rather than having to place the file every zone with a scion, one file can control them all.

This is a good idea, though, and I believe it's been talked about in the past. I'd be interested to see it so that return plug-ins could be created for every NPC easily, so that they'd return items. However, there would of course have to be an exception set so that pets wouldn't use the same file.

Irreverent 10-15-2009 11:38 AM

Good thinking, didn't even think about pets trying to use the same file.

Hopefully this is an easy thing to implement. It looks like someone wanted to do it since there was the default.pl in the tutorialb zone.

Any takers?

ChaosSlayerZ 10-15-2009 12:18 PM

why shouldn't pets use the same file?

So_1337 10-15-2009 12:20 PM

I know it was discussed here as a result of an attempt that went wrong. However, I can't seem to find the original plug-in that was tested and prompted that post.

So_1337 10-15-2009 12:34 PM

You don't want pets to use the same npc_default.pl (just a name I'm tossing out, it's a hypothetical at this point) because pets need to keep items that are given to them like weapons and armor, and you wouldn't want NPCs to do that by default. You'd want NPCs to return items that are given to them, unless they aren't caught in sub EVENT_ITEM.

Irreverent 10-15-2009 01:26 PM

Hopefully you can find that plugin, it will greatly save my hair and frustration!

ChaosSlayerZ 10-15-2009 03:02 PM

Quote:

Originally Posted by So_1337 (Post 180135)
You don't want pets to use the same npc_default.pl (just a name I'm tossing out, it's a hypothetical at this point) because pets need to keep items that are given to them like weapons and armor, and you wouldn't want NPCs to do that by default. You'd want NPCs to return items that are given to them, unless they aren't caught in sub EVENT_ITEM.

unless there is a indivudual .pl file for each pet, which I belive should prevent default scripts running for them.

So_1337 10-15-2009 03:27 PM

Okay, here we go.

Quote:

Originally Posted by Cavedude
default.pl already works, both by zone, and server wide. (It goes in the root directory of quests, not templates. Never made sense to me, but it works.)

It was originally discussed in this thread, though it seems that the code was eventually taken out (as explained in the thread I linked to previously over at PEQ).

It seems to have been awhile since this was explored, but you may get the results you want just by experimenting. Hope this has helped =)

Irreverent 10-15-2009 08:06 PM

But, it doesn't work. Like I said, the default.pl in tutorialb doesn't make the guards(non-quest) say "shh, i hear kobolds"

leslamarch 10-15-2009 08:27 PM

it works fine on my test server running rev 1000 -ish


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