quest::pause()
I read here that the pause command wasn't working. does anyone know if the pause command has been fixed? i've tried using it, but the mob seems to ignore it and go on to the next command.
heres an example of how i'm using it Code:
sub EVENT_SAY { |
I thought pause was for waypoints. Have you tried to create a grid and have him pause on it?
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I think you would need to do a timer event to imitate a pause. Could be wrong though, I haven't messed with this much!
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Quote:
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I have a pause() working on Pandos in West Freeport on PEQ. Just uploaded it today. Just remember that this pause will only trigger as it heads to the next waypoint, therefore, I added a duplicate waypoint at the end with a 0 pause so that it will patrol back to the proper point.
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This use to work, what changed it?
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Did you change your EVENT_WAYPOINT to EVENT_WAYPOINT_ARRIVE?
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