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-   -   quest::pause() (https://www.eqemulator.org/forums/showthread.php?t=29777)

nightsta69 10-12-2009 09:34 AM

quest::pause()
 
I read here that the pause command wasn't working. does anyone know if the pause command has been fixed? i've tried using it, but the mob seems to ignore it and go on to the next command.

heres an example of how i'm using it
Code:

sub EVENT_SAY {
        if ($text=~/hail/i){
                quest::say("setting run mode");
                quest::say("moving");
                quest::moveto(-645.9,276.9,18.8,61.8,1);
                quest::say("pausing");
                quest::pause(2);
                quest::say("opening door now");
                quest::forcedooropen(65);
                quest::forcedooropen(-191);
        }
 
}

i've tried using pause(2) 20 200 20000, but he just doesn't pause. any help would be greatly appreciated.

joligario 10-12-2009 09:53 AM

I thought pause was for waypoints. Have you tried to create a grid and have him pause on it?

Shin Noir 10-12-2009 01:14 PM

I think you would need to do a timer event to imitate a pause. Could be wrong though, I haven't messed with this much!

nightsta69 10-12-2009 01:52 PM

Quote:

Originally Posted by Shin Noir (Post 179994)
I think you would need to do a timer event to imitate a pause. Could be wrong though, I haven't messed with this much!

i forgot about timers, ty shin.

joligario 10-12-2009 11:10 PM

I have a pause() working on Pandos in West Freeport on PEQ. Just uploaded it today. Just remember that this pause will only trigger as it heads to the next waypoint, therefore, I added a duplicate waypoint at the end with a 0 pause so that it will patrol back to the proper point.

lich2594 02-23-2010 03:18 AM

This use to work, what changed it?

joligario 02-23-2010 07:47 AM

Did you change your EVENT_WAYPOINT to EVENT_WAYPOINT_ARRIVE?


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