Conversation
Is there a way, im sure there is, just if anyone can answer if I can have two or more NPC's synched in conversation?
|
Signals can be used, or you can have an invisible trigger npc that controls them. I'd definitely start with looking into signals though as they're probably a bit easier to grasp.
|
KLS is there an issue with e.g.
Code:
if (defined($entity_list->GetMobByNpcTypeID(115132))) { This also lets you know if the other npC is dead or not if it doesn't return defined... |
Well you can get a perl array of every npc with $entity_list->GetNPCList() and iterate through and simply match it to spawn2 point or whatever so it doesn't really matter if your npc is unique or not =)
|
All times are GMT -4. The time now is 08:43 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.