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-   -   Merchants (https://www.eqemulator.org/forums/showthread.php?t=30458)

KingMort 01-31-2010 01:17 PM

Merchants
 
Is there no longer a rule to stop merchants from selling sold items??

I want to have merchants in the guild hall but if there are multiple instances of a merchant in seperate places players can duplicate items.. Is there some way for me to be able to turn this off on some merchants and on for others? Or just disable it all together ..

King

pfyon 01-31-2010 04:28 PM

The most recent db from the svn still has a MerchantsKeepItems field in variables:
Code:

Merchants keep items sold to them | 0 - off | 1 - on |
I don't know if it still works.

KingMort 01-31-2010 04:48 PM

Hmm searched through my Ruletypes.h and can't find MerchantsKeepItems

Secrets 01-31-2010 05:04 PM

Quote:

Originally Posted by KingMort (Post 183646)
Hmm searched through my Ruletypes.h and can't find MerchantsKeepItems

That may be because it's in variables.

KingMort 01-31-2010 05:07 PM

<Cussing Sounds>

hehehe thanks

KingMort 01-31-2010 09:57 PM

Well shoot that didn't seem to work...


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