Signaling Clients
I've been looking and trying all kinds of different objects, trying to send a signal to a client.
These are examples of what I've used: Code:
my $users = GetClientList(); Thanks in advance, Akkadius |
In the npcname.pl file:
Code:
$entity_list->SignalAllClients(1); Code:
$npc->SignalClient($client, 1); In player.pl Code:
sub EVENT_SIGNAL { |
Thank you so much Trevius, was trying to make quest window waiting for departure, works perfect now. Do you know if instead of just a single "OK" button we can have a yes or no box for scripts, is it something we already have linked?
|
Actually I was just looking into this and didn't realize there was two different options for quest windows.
Code:
quest::popup(<Window Title>, <Window Text>) Phenominal, this makes my day, thanks again |
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