How to set players start with 100 in fishing?
I SQL’d class_skill table skill 55 = fishing I believe
update class_skill set skill_55 = 100 Created a new character and the skill was 0 I've looked through the db for a field to use. there is a fishing table but I don't think its for skill |
class_skill table only sets caps
the actual starting values are hard coded. Speaking of which would be nice if hard coded 100 in swimming would be removed |
I think this requires a source code change, e.g. if you look in world/client.cpp line 1177 you will see:
Code:
pp.skills[SENSE_HEADING] = 200; Code:
pp.skills[FISHING] = 100; |
Code:
sub EVENT_SAY { |
Thank you guys so much - I think We'll take the opertunity to create an NPC with fishing rod and a Seafaring name to do it and explain how to fish in each starting town
Great help thanks again |
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