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-   -   How to set players start with 100 in fishing? (https://www.eqemulator.org/forums/showthread.php?t=30514)

dreamseer 02-05-2010 06:08 PM

How to set players start with 100 in fishing?
 
I SQL’d class_skill table skill 55 = fishing I believe
update class_skill set skill_55 = 100

Created a new character and the skill was 0

I've looked through the db for a field to use. there is a fishing table but I don't think its for skill

ChaosSlayerZ 02-05-2010 06:11 PM

class_skill table only sets caps
the actual starting values are hard coded.
Speaking of which would be nice if hard coded 100 in swimming would be removed

Derision 02-05-2010 06:18 PM

I think this requires a source code change, e.g. if you look in world/client.cpp line 1177 you will see:
Code:

pp.skills[SENSE_HEADING] = 200;
You would need to add:
Code:

pp.skills[FISHING] = 100;
and recompile.

jkennedy 02-05-2010 10:20 PM

Code:

sub EVENT_SAY {
    if ($text =~/Hail/i)  {
          quest::setskill(55,150);  }}

the 55 is the skillid and the 150 is the amount to set it to all they have to do is hail him and bam 150 fishing or w/e u want it t obe

dreamseer 02-11-2010 09:12 AM

Thank you guys so much - I think We'll take the opertunity to create an NPC with fishing rod and a Seafaring name to do it and explain how to fish in each starting town

Great help thanks again


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