Mercenary Quest
Sorry for the wrong section.. I got the mercenary quest to work by using items with spells on them that typically aren't used on my server and then I added this to player.pl. Does anyone have any suggestions on what I'd do to clean up this code a bit?
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I am curious
if you already casting a spell, why not summon a pet via spells, rather than go trough all the trouble of creating a pet via cast_spell check? |
Yeah, Vexira, you can just create your clicky items to summon the pet directly. It is pretty easy to do if you just copy a pet spell similar to how you want your pets to be, and then past it into an unused spell slot, or over another existing spell. Then, just change the pet name to summon to match the name of the pet you want it to create. I use that on my banker summoning clicky item and on my new GM Tools clicky item that summons a pet with scripting to use for GM development purposes :)
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the only difference will in fact me, that summoned pet WILL zone with you =) |
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