Corpse locked after a client has died while looting
I noticed that if a client dies while looting a corpse that corpse is locked until either the zone restarts (if its a player's corpse) or if the client that died comes back and loots the corpse.
I am not using the stock version of PEQ but from what I gather from some other programmers this bug still exists on PEQ. I thought I would throw that out there if anyone can think up of a fix for it. |
In void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* app) {:
Replace: Code:
if (this->BeingLootedBy != 0xFFFFFFFF) { Code:
if (this->BeingLootedBy != 0xFFFFFFFF) { |
Works like a charm....Does exactly the job.
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If Rogean doesn't put that fix on the SVN soon, I will lol.
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