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-   -   #object (https://www.eqemulator.org/forums/showthread.php?t=30709)

RichardoX 03-02-2010 01:07 AM

#object
 
Is it just me or does #object add not work with most models that are viewable in the object viewer for specific zones?

For example, I went into chambersf and looked at the models in that zone. I found a model file called obj_mmlatm.mod (which was viewable in the EQ Model Viewer) and I used the following command:

#object add 100015 0 obj_mmlatm 100 0 0

All that spawned was the default bag on the ground. I even tried the following:

#object add 100015 0 100 0 0
#object add 100015 0 obj_mmlatm.mod 100 0 0
#object add 100015 0 mmlatm 100 0 0

I have this problem with about 80% of the models I come in contact with. Is it just me? I saw no errors in the zone or anything.

blackdragonsdg 03-02-2010 02:40 PM

I had that same problem when I tried to create doors in Bloodmoon Keep and Crystallos. All I got was a little brown bag on the ground where the door was suppose to be.

RichardoX 03-02-2010 03:14 PM

Yeah, I've had success with using the EQ Model Viewer but it seems that no models with the extension .mod works. Also, a lot of the models with a number after them such as tofswordstat200 don't work either.

I'm sure it is just a coincidence but I am wondering if you have use the doors table to spawn those specific models. At this point I am unsure but I will test that theory in the near future.


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