corpse never unlocks?
i've noticed some mobs never seem to unlock for those not in group that killed it. where is this set? can it be affected by quest commands?
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There's a field in the database "npc_types.private_corpse", which only lets the corpse unlock for those that killed the mob if it's set.
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thanks.
what about the situation where someone is involved in the kill group but dies. they are then res'd back but unable to loot. is this as intended? |
They did not get credit for the kill, which is why they don't get access to loot it. I think that probably works as it should, but it wouldn't hurt to have some code to support allowing players in the same group to be able to always open corpses owned by the group or something like that.
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dang, this is very nice feature i wasn't aware of, as it prevents outside looting, when a person kills things for his low level alt to get him no drop items.
Could this feature be expanded up on to make a true trivial kill code, like Firiona Vie server had on LIVE? So no one above certain level can get the loot if mob was trivial to kill? |
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technically a raid window loot lock should take care of this, that only people in raid can loot, and dieing/rezing no longer should be a problem
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well by my logic, a non raid mob prabobly should not be private flagged.
This is something you should discuss with your server gms. Unless our devs could implement Group-locking like in EQ2. (which works just like raid locking, but for single groups or even individuals) |
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Anyway, not bashing the option, i like that it's available I just hate to see someone lose out on their due loot in specific situations :) |
i agree, if corpse could remember who killed him , it would be awesome.
Basically, in a way, it already exists - when you have a normal creature corpse you just killed - it KNOWS that only you is allowed to loot it. This parts simply need to be carried over to private corpses and extended to zoning out and back and dieing/rezing cases. |
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