SoD and Wine
It works! Tested with wine 1.1.33 and 1.1.41. SoF won't work past 1.1.33, so this is a bonus!
Special Notes: 1. You still need the same d3dx9_30.dll file in your EQ directory that was needed with SoF. The link on the wine page is bad so I uploaded a copy of the file to here http://rapidshare.com/files/371254163/d3dx9_30.dll.html 2. Just as in SoF you need to start the game in WindowedMode or else your mouse cursor will be stuck in the center. Once your in the game you can change to full screen and the mouse works fine. How To Install: Install via steam, which also works under wine. To install Steam under wine check out this link http://appdb.winehq.org/objectManage...rsion&iId=1554 Then install SoD through steam. After you have SoD installed do the following in a terminal window. Code:
cd ~/.wine/drive_c/Program\ Files/Steam/steamapps/common Once this is done you can uninstall the SoD client from steam by right clicking it in the list and selecting to delete the files to free up hard drive space. Now to get the client working with the eqemu servers. Code:
cd ~/.wine/drive_c/Program\ Files/EverQuest-SoD Make sure you have the d3dx9_30.dll file in your EverQuest-SoD directory. next make a file called start to start the game Code:
echo "wine eqgame.exe patchme" > start |
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Also, you do realize that SoD has a DirectX folder right? :grin:
Extract Apr2006_d3dx9_30_x86.cab (winrar, 7zip, whatever) and you have d3dx9_30.dll |
Sorry bout that I don't use the public login, so I just popped it in there thinking it was or would be the same.
Also thanks for the info Taurinus |
Hmm seems that SoF is now working in wine 1.1.41 last I knew it did not work in any version from 1.1.34-1.1.40. So something must have changed.
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Taurinus,
The more I thought about it the directx file you talk about probably wont work. Since you need a "patched" version of the file. That is the one I uploaded to the link I provided. From the Everquest listing on the winehq site: Quote:
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Anyone gotten this to work under latest Debian?
If so, what did ya do? Can ya do a step by step? |
Cedega Works
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I just tried, and I'm able to log into Project EQ under Debian 5.0 running wine 1.1.41. No character models though, only weapons. Seems to run great other than that!
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you need the d3dx9_30.dll file from:
http://rapidshare.com/files/371254163/d3dx9_30.dll.html Put it right in the everquest folder at the root that should fix you missing models issue |
I am using the d3dx9_30.dll file in my everquest directory as you said, but I still have no models. Is there something else I should try? Any other locations where wine might look for such a file? Any help is appreciated. Playing with no models isn't horrible, but it would definitely be cooler to have them. :P
Thanks! |
What version of wine are you running? You should be using at least 1.1.41.
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I'm running 1.1.41 on debian lenny amd64. Maybe the 64 bit is the problem?
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Nope, I run it perfectly on 3 gentoo boxes 2 are x86 one is amd64. It could be something with the debian package, did you try compiling wine from source? You may want to check out the winehq.org page on it. There is a source code edit you can make that will fix it. I haven't had to patch the source since titanium to solve the npc model issue.
http://appdb.winehq.org/objectManage...rsion&iId=2939 Pay specific attention to this part of the page, the first method is speaks of is the patched d3dx9_30.dll file. Quote:
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