God Event Help
So basically in Tower of Solusek Ro, I'm trying to have an event in which 5 mini bosses are killed, an item is crafted, and handed to an NPC named Kallorax the Traitor. Upon handing him the item, an emote should go off and Kallorax shouts and this sets a timer. After the timer runs down, another mob (the god mob) spawns, sets a timer, and after the timer runs down, he shouts and then attacks Kallorax.
My problems are as follows: * I can't get the god mob to stay despawned (so that Kallorax can spawn him, but he isn't spawned until then). * I can't get Kallorax to spawn the mob if I manually depop the god. * If I force spawn the god mob, I can't get him to shout or attack Kallorax when the timer runs down. Here are the quest files for both of the mobs: Kallorax_the_Traitor.pl Code:
sub EVENT_SAY { Code:
sub EVENT_SPAWN { Any help would be greatly appreciated. |
This might help
Code:
sub EVENT_TIMER { Code:
sub EVENT_TIMER { |
1.) Im going to assume you created the god mob by using #spawn and #npcspawn create(or something similiar and thus mob has a spawngroup in that zone). Target the god mob and use #advnpcspawn removegroupspawn, that will remove him from the zone so he will not spawn with the normal mobs.
2.) Instead of: Code:
quest::spawn("999354, 0, 0 -2.1, -2492.1, -795.4, 126.7"); Code:
quest::spawn2(999354, 0, 0 -2.1, -2492.1, -795.4, 126.7); |
Ok, so I've changed them to look like this:
Code:
sub EVENT_SAY { Code:
sub EVENT_SPAWN { |
"0 -2.1" probably won't work very well.
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