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-   -   Question regarding Slow Mitigation (https://www.eqemulator.org/forums/showthread.php?t=31560)

Nagus69 06-29-2010 09:13 AM

Question regarding Slow Mitigation
 
Excude me if this is the wrong subforum.

I am trying to get this to work. According to the changelog

Code:

==07/05/2009==
gaeorn: (drakelord) Added slow migitation. Set npc_types.slow_mitigation with the portion of slow you want mitigated: 0 = 0%, 1 = 100%, .5 = 50%, etc.

So if i try to set this to a mob in using the peq editor , the npc is not affected. I tried 1, .5, .7 etc but nothing is happening, mob is slowed fully.

Anyone else have this problem or am i doing something wrong?

joligario 07-01-2010 06:43 AM

It looks like it is a message only:

Message #8 on http://www.eqemulator.org/forums/showpost.php?p=173456

Nagus69 07-01-2010 10:18 AM

Ah ok i see, thanks!

Secrets 07-01-2010 06:26 PM

Quote:

Originally Posted by joligario (Post 189384)
It looks like it is a message only:

Message #8 on http://www.eqemulator.org/forums/showpost.php?p=173456

Should be working without a message based on that post. PEQ uses it I believe; download latest PEQ and filter where slow_mitigation != 0


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