Rolling Compounding DoT?
Sorry to bother everyone but ..well, here goes.
I am trying to see if a rolling, compouding DoT is possible. In a nutshell, in order to match another class, I suggested a DoT that stacks up based on a few variables (essentially every form of DD Lifetap would add 30% of said DD's damage to the DoT's total damage and reset duration to 18 sec). Is this possible without MASSIVE recoding or will I have to come up with C++ resolution to make it a reality? I will clarify anything if necessary, so please point out any missing/invalid points. Thank you, -Hate |
The wiki doesn't stay up to date all the time but there are spell quests in code now. In eqemudir/quests/spells/[spell id].pl
EVENT_SPELL_EFFECT_CLIENT EVENT_SPELL_EFFECT_NPC EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT EVENT_SPELL_EFFECT_BUFF_TIC_NPC It however may not be enough as is because tic count remaining isn't exported. |
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You could, and the effect is automatically removed if those script event exist, the script is run instead. No need to edit any spell with that.
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