Level limits on buffs?
Is there a flag somewhere to turn on the live-like buff limitations? Like a conviction can't be cast on a level 1 toon.
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I can't remember where but I know on my server the level limits were in effect.
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i believe that buff duration formula type determines that property (including like duration scaling up and down with level), but how to fine tune them still mostly a mystery.
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Well, I'm using the 1589 database spells...and they're still landing on players. Really would like to block the over-plvl'ing going on.
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still looking into this...is there a way to check
(again, not a coder...but just flowing this out) Code:
if {rule_value_player_buff_restriction == True rule_value - something to indicate this is checked or not new_spells - new column to indicate spell level new_spells - something to indicate that the spell is used for buff exclusion |
Ok, I'm no coder...but still looking at that buff duration logic...and don't see it taking into account level.
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http://samanna.net/gen.info/buffs.shtml
This has a "level limit" for buffs table on it. It appears to be level dependent. I don't see a consistent formula for it, though, we're only up to level 65 (70?) on PEQ, so implementing it for even the lower levels would help. Of course, it would need a rule value determining if you want to enable this per-serverop. |
Any chance this can be queue'd up as it would be a huge boon to the EMU. :)
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You could always code it yourself. I know you will reply with but I don't know how to code and the answer is... learn. If the feature is so important to you, then sitting down and running through some C++ tutorials is not much to do plus then you can use that knowledge on other features you would like to add.
If you prefer somebody else do the work for you, then be prepared to wait... a long time. Most people don't realize that they are sitting on the best resource you could ask for... thousands of lines of working code that is commented well(for the most part). You don't even need to understand C all that well to be able to grasp the very basics that allow you to do 90% of the additions that people want, just look through the code for working examples of what you want to do and alter them to suit your needs. |
That's the good and the bad about open source projects: coders tend to only work on features/fixes they care about. I know I've been guilty in the past and since I never liked this "feature" on live, I'll be guilty again. ;)
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Sent a tell instead to "help" him out. :)
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yes having universal DB controlled formula would be nice.
Something like (level*X) and then X could be a rule set in % So if X is 70% then level 50*0.7=35 which means lev 50 spell cannot be landed on person below level 35 |
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