NPC Regen 32k+ HP
I can't get NPC's to regen during combat over 32k hp per tick. This used to work before when I created Practice Dummies to regen 100k hp regen per tick and worked before. Any changes in the code? Or rule_value changed?
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Nobody knows why the HP regen is now capped at 32k when it worked at 100k hp regen before? Was source edited? Or new rule in db?
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Looks like in mob.h the hp_regen settings are set to sint16 instead of int32. I don't know if that was changed or not, but it wasn't as far as I know. If the values were changed there, I don't know offhand if that might break the corpse blobs again, and if so, that kind of change can be pretty annoying to do.
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Thanks! Hope it gets reverted back in future source.
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It isn't something that would be reverted, as those settings were in place ever since EQEmu has been on the Google SVN. So, as far as I can tell, it should have always had that same limitation (at least for the past 2 years or so). That is, if the stuff in mob.h is what is causing the limitation. I haven't really looked that deep into it. I don't really have time to test this stuff and make the changes any time soon.
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