Mob Depopping / Repopping mid fight
Trying to get this encounter to work. The mob depops at 50% and some adds show up. When they die, the boss repops. That part all works.
What I'm trying to do is get him to pop the 2nd time already at 50% hp like he was before I depopped him. |
This exact scenario is given as an example on the questobjects page...
Code:
$mob->sethp($mob->GetMaxHP() * .5); |
Quote:
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