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-   -   NPC will use SKill?such like Archery and etc? (https://www.eqemulator.org/forums/showthread.php?t=32236)

submaysense 10-05-2010 11:29 PM

NPC will use Skill? such like Archery and etc?
 
NPC will not use ranged attack?

i had try many way to let the Npcs can use ranged attack,
either like the Surefall Glade Ranger Guildmasterand or Thurgadin Coldain Crossbow NPC..was testd root npc they always stand there,even i give the bows and arrows first before try to enrage,..

learn about and try find at google few week,
did try the attack.cpp,NpcAI.cpp,NpcAI.h,mob.cpp,mob.h,
and mysql tools,also had try the plugins_ArcheryAttack.pl,randomrange.pl,
and NPC Special Attack Codes set at "Y",and #npcspecialattk,
but not work..

does there have an command such like_

Quest::Useskill xxx Archery?

Any easiest solution way to let the Npc ranger can use their Main ranger Archery skill first?

so as the melee class and some can do some ranged attack (berserker.Cleric etc..) throwing,

and yup the Animation..can do some different?
to pull Bow String fast and pull Bow String Slow two type?
pull Slow on Bow String look powerful..

and check the "Z" line?
if Shooting down from above,the damage will be have an "%" high then normal on the Ground?
Shooting up from the damage is less than the lower plains?


thanks_:)

neiv2 11-14-2010 11:06 AM

Not quite sure what you just said . . . or asked, actually :)

But this link might help.


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