PoP Progression encounters for Solo Server
I was wondering if anyone has made some adjustments to PoP progression scripts to be more suitable for a solo server, as I play by myself with a few groups of Bots on my own private server. I am currently working my way through PoP progression using the standard PEQ DB, and there will be a few encounters that I have to tweak to be doable by myself. First was Manaetic Behemoth. I couldn't get my bots to target and attack the spiders quickly enough to get him to activate. I could kill a few of them, but eventually one would always get through. I also just got to the HoH trials, and I'm not sure I will be able to do them as is.
I want to keep these (and any others I have yet to reach) as close to live (or at least challenging in some other way) as I can, but I think I will have to make changes to be able to progress any more. Basically anything that requires kiting adds, multiple groups in multiple places, etc would need some edits. If there is any one who has gone through this already and made changes and would like to share, or anyone who would just like to offer suggestions, I would appreciate it. My current progression: PoJ Trial DONE PoN Hedge DONE PoI Factory Key, MB (with edits) DONE PoD Grummus DONE PoS key to BoT DONE PoV Aerin'Dar DONE PoNb DONE CoDecay Carprin DONE, Bertoxx not done BoT Towers DONE, Agnarr not done PoTorment not done PoTactics Tallon DONE, Vallon DONE, Rallos not done HoHa not done HoHb not done Elementals not done PoTime not done |
For the Manaetic Behemoth fight you might try changing the timers in the quest script so that the spiders do not spawn as quickly or maybe decrease the amount of hp that the spiders have. A simply 5-10% change could have a big impact on your ability to succeed.
You mentioned the HoH trials, imo the hardest one is keeping the maidens alive. Sorry I don't remember the trials proper name. Anyway you might try increasing the maidens hp slightly so you have a bit more time to save them from death. You could also try decreasing some of the mobs damage output or attack speed. And surprisingly Rydda-Dar is not that hard with bots. |
For the Behemoth, I basically removed the signal from the spiders , so he would activate regardless, and reduced their damage so that they definitely do damage, but not kill all of my bots if one got through. I could look into changing the timers on them, as the biggest problem I had was that every once in a while, there would be a double spider from one side, so one would get through, or one would leave a corpse with an etheral parchment on it, and it would mess up my targeting macro. I may mess around with editing the Bot's guard command to attack anything that comes near them.
For the HoH trials, I was thinking of staggering the spawns a little bit.. Room one would spawn immediately, while room two would spawn 1 or 2 minutes later, then room three after that. That way I still have to finish quickly to have success in the next room. Another option that would probably be easier would be to spawn them with a trigger once I enter the room. That may be a little too easy, though. My problem is that I'm already past where I made it on live (I didn't even pass a PoJ trial), so this is the first time I'm seeing these encounters and don't know exactly how some of them work. |
Tell you what I will do a write up of the tactics my guild used when I did PoP progression on live. This might take some time but I will try to post it some time tonight.
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Well that didn’t take as long as I thought it would. All the tactics that are mentioned below are based on being level 65 with PoP and VT Gear. Tactics for raid events can vary wildly from guild to guild as class composition and raid numbers often varied considerably. My knowledge of Planes of Power stops in the Elemental Planes as that is when I stopped playing the first time.
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---- Ruins of Lxanvom (Crypt of Decay)---- |
Thanks for the info. This should prove helpful. If I get the trials working how i want, I'll post changes here for others.
I wanted to try Bertoxx last night, but once I got into the basement, there were only a couple of mobs up, and no others spawned, even after killing the Spectre. I got tired of running around and waiting. I'll have to check again later to see if I messed something up. Good news is, I think I have a workable bot heal rotation, so I should be able to try it out on some of these encounters. After testing on a few lesser targets, I'll try on single hard hitters or encounters where I don't need to micromanage my groups to pick up adds and such. |
Rydda'Dar down, Agnarr down..
Interesting issue though. Agnarr fight and way up was a little odd. There were no adds, nothing came through the portals, and when I clicked on the door to go to the steps to Agnarr ( I assume this is what you do, no info anywhere about the door??), it ported me back down to the bottom floor of his tower. After two times going up, I just moved myself to the other side of the door and took Agnarr on. I'm not sure I could have taken him down with the adds though, as I had a little trouble on the level before him with Emmerik Skyfury. He took out a couple tanks, then began summoning me until my pet got agro then finally another bot got agro, then I finally took him down. I didn't try my heal rotation as my last test crashed the zone if the heal rotation target died, so I didn't want to have to start over if my MT went down. Rydda ate my 9k HP MT with a poorly timed FLURRY of attacks before slow was landed. It was kind of funny to see my tank at 60%+, then just gone. I may see if I can get Warrior /defensive or whatever to work. That would help a whole lot. |
The only doors in that section of the zone should open up and allow you to run downstairs to Agnarr. They are not suppose to port you anywhere. I don't remember to clearly about any port objects in that room but it is possible that one is in there and the information on it and the doors has gotten crossed up.
Rydda'Dar is one of several named that will slice your tanks up with little to no effort. Defensive abilities and rune spells almost become necessity as you advance. |
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