Spells that vanish after a relog?
Custom spells seem to be vanishing after relogging. It is still memmed, but does not seem to be in the spellbook anywhere. Ideas? Not even sure which log to look at for this one.
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Sorry, not just after a relog, but anytime you die it disappears.
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Found the solution with some help from Trevius - custom spells were 21086-21098. Apparently there's some problem with scribable spells having IDs that high. I moved the spells to lower IDs and regenerated the spells_us.txt file and it's working fine now.
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I think I figured out the reason why this happens and it doesn't look to be a client issue after-all. The problem seems to be from the code here:
client_packet.cpp line 8700: Code:
for(uint32 spellInt= 0; spellInt < MAX_PP_SPELLBOOK; spellInt++) |
but is there is a hard client cap on max spell id?
Like Titanium only allows 9999 spells? |
Quote:
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does this mean that we can actually use spell IDs above 9999 for T client?
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Quote:
They appear as unknown spells for the client limitation. If you are able to #cast them and have the effect show up though that's not a client limitation. |
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