Mana Regen & Sitting Bug?
I didn't want to post this in the bugs section, because I'm not 100% sure it is a bug, and may have missed something posted that explains this issue even though I have searched the past 4 years of threads, but couldn't find it.
In parsing mana regen and looking at the code, I am not sure why standing mana regen or sitting mana regen without meditate (bards?) have the following regen calculation: Code:
regen = 2 + spellbonuses.ManaRegen + itembonuses.ManaRegen + (clevel / 5); So my math seems bad, because I should gain 22 mana regen from meditating, but only see an actual gain of 7 from sitting, so where's the difference? Code:
+ (clevel / 5) magecompendium post 2004 Quote:
Quote:
eqclerics post 2008 Quote:
Also, I have a magelo account where I keep this character (as well as a couple of my bots) so I can see how equipment should affect my stats, etc. This is what is shows: Code:
Base Item / Cap Total This shows I should be gaining 24 from meditating (close to the 22 EqEmu says), and that my standing mana regen with items should be ~17, or ~39 after spells (14 KEI and 8 from Xegony's Phantasmal Guard), not the 53 it currently is. I realize this may not be a good change for caster classes, but as it is, it doesn't seem like sitting and medding is as necessary as it was on live (at least if OOCRegen is not enabled). |
I'm all about the nerfs and this seems plain wrong so I would support the movement to have the level mod removed from non-meditating mana regen. However, will let a more senior dev take the hit on this commit.
|
To go one step further with the second post from eqclerics, at 65, a cleric would actually gain more mana standing and casting yaulp VI for the extra 12 mana/tic for a net gain of ~5 mana/tic over sitting (minus casting cost of 10) with the current code..
From allakhazam.com posted 2004 Quote:
Quote:
Quote:
|
All times are GMT -4. The time now is 07:11 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.