Character:MaxLevel (idea) Client dependant ?
This was just a crazy idea I was thinking about, since there may be a
variation of clients being used from Titanium to SoD and Underfoot. If server admins had an option to make Character:MaxLevel dependant on the client version logging in. Examples: Character:MaxLevelTitanium with an optional rule_value setting of 65 Character:MaxLevelUnderfoot with an optional rule_value setting of 85 It was just a thought :) |
It isn't exactly what you are wanting to do, but you can always set custom rulesets for later client zones such as those with SoF, SoD, UF and so on. You can set just the MaxExpLevel rule as a custom one for each client's zones, and let it load your default set for the rest of the rules.
An example would be to set all SoF zones to use ruleset 2 in the zones table. Then, set all SoD zones to use ruleset 3. You can have your ruleset 1 (default) MaxExpLevel set to 65 (or whatever you want max for Titanium), then set another for ruleset 2 and 3 and set them to whatever levels you want. Then, when players are hunting in those zones, they can exceed the 65 cap. Since older clients wouldn't be able to go to those zones, it would basically limit which clients can level how high. The only issue is that newer clients still wouldn't be able to exceed the limits while in older client zones. |
Quote:
would present a compromise for something else. |
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