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-   -   adding merchant via peq DB editor (https://www.eqemulator.org/forums/showthread.php?t=32956)

secondattack 01-24-2011 05:33 PM

adding merchant via peq DB editor
 
hello,
i'm having some trouble adding a NPC merchant into the nexus.. i have gotten it to spawn where i'd like him but when its right clicked it acts like a normal non interactive npc.. i have made a merchantlist the npc just doesn't seem to use it. any help here?

Derision 01-24-2011 05:41 PM

What Class did you make the merchant ? I think Class 41 = Merchant.

secondattack 01-24-2011 05:41 PM

hello,
i'm having some trouble adding a NPC merchant into the nexus.. i have gotten it to spawn where i'd like him but when its right clicked it acts like a normal non interactive npc.. i have made a merchantlist the npc just doesn't seem to use it. any help here?

Quote:

INSERT INTO npc_types (id, name, lastname, level, race, class, bodytype, hp, gender, texture, helmtexture, size, hp_regen_rate, mana_regen_rate, loottable_id, merchant_id, npc_spells_id, npc_faction_id, adventure_template_id, trap_template, mindmg, maxdmg, npcspecialattks, aggroradius, face, luclin_hairstyle, luclin_haircolor, luclin_eyecolor, luclin_eyecolor2, luclin_beardcolor, luclin_beard, drakkin_heritage, drakkin_tattoo, drakkin_details, armortint_id, armortint_red, armortint_green, armortint_blue, d_meele_texture1, d_meele_texture2, prim_melee_type, sec_melee_type, runspeed, MR, CR, DR, FR, PR, Corrup, see_invis, see_invis_undead, qglobal, AC, npc_aggro, spawn_limit, attack_speed, findable, STR, STA, DEX, AGI, _INT, WIS, CHA, see_hide, see_improved_hide, trackable, isbot, exclude, ATK, Accuracy, slow_mitigation, version, maxlevel, scalerate, private_corpse, unique_spawn_by_name) VALUES ('152025', 'locknarg', 'plate vendor', '80', '10', '1', '1', '100000000', '0', '0', '0', '10', '0', '0', '0', '346866', '0', '0', '0', '0', '3', '14', 'UMCNIDABfWOHL', '70', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '28', '28', '1.25', '3', '3', '3', '3', '3', '3', '0', '0', '1', '1181', '0', '0', '-0.725352', '1', '92', '92', '92', '92', '92', '92', '92', '0', '0', '1', '0', '1', '0', '0', '0', '0', '80', '100', '0', '0');
and
Quote:

UPDATE npc_types SET id='152025', name='locknarg', lastname='plate vendor', level='80', race='10', class='1', bodytype='1', hp='100000000', gender='0', texture='0', helmtexture='0', size='10', hp_regen_rate='0', mana_regen_rate='0', loottable_id='0', merchant_id='346866', npc_spells_id='0', npc_faction_id='0', adventure_template_id='0', trap_template='0', mindmg='3', maxdmg='14', npcspecialattks='UMCNIDABfWOHL', aggroradius='70', face='0', luclin_hairstyle='0', luclin_haircolor='0', luclin_eyecolor='0', luclin_eyecolor2='0', luclin_beardcolor='0', luclin_beard='0', drakkin_heritage='0', drakkin_tattoo='0', drakkin_details='0', armortint_id='0', armortint_red='0', armortint_green='0', armortint_blue='0', d_meele_texture1='0', d_meele_texture2='0', prim_melee_type='28', sec_melee_type='28', runspeed='1.25', MR='3', CR='3', DR='3', FR='3', PR='3', Corrup='3', see_invis='0', see_invis_undead='0', qglobal='1', AC='1181', npc_aggro='0', spawn_limit='0', attack_speed='-0.725352', findable='1', STR='92', STA='92', DEX='92', AGI='92', _INT='92', WIS='92', CHA='92', see_hide='0', see_improved_hide='0', trackable='1', isbot='0', exclude='1', ATK='0', Accuracy='0', slow_mitigation='0', version='0', maxlevel='80', scalerate='100', private_corpse='0', unique_spawn_by_name='1' WHERE id='152025';

secondattack 01-24-2011 05:45 PM

Quote:

Originally Posted by Derision (Post 196472)
What Class did you make the merchant ? I think Class 41 = Merchant.

that was it, ty for the speedy reply!


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