Trying to fix a buggy zone point..if possible
I have this weird thing going on with only one zoint point from Corathus to Nektulos. Everything else works just great. (this is with SoD client)
If I zone from Corathus to Nektulos using that pok-style book, just inside the Corathus zone line, it goes smooth, evrything is normal, same as when travelling to Nektulos, and zoning in to Corathus using the tunnel, it works fine. But if I use the zone point in the tunnel/water to zone in to Nektulos, from Corathus it works, but after zoning, Nektulos is a little buggy. (npc's in water, can't zone back in to Corathus through that same zone point, etc) |
Try to change the Nektulos.eqg file to Nektulos.bat
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is working fine. All other zoint points, zone, mobs, all works fine otherwise. |
Don't know if this will help or not but here is the zone and zone_points data for corathus creep. This is from a packet collect from today.
Code:
-- Zone Config |
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I tried going through the doors and zone_points to see if anything was out of wack, but there's a few in the doors for corathus that make reference to zoning in to nek with more than one using door type 57, but I didn't want to bugger anything up by playing with it, lol I took a /loc from the spot where the pok style book puts you into Nek, and a /loc where the tunnel point sends me, but could not find anything in the tables to match up with it. The pok-style book puts me at -1066, 1192.5, -2.62 and the tunnel/water zone point puts me at -1053, 1193.88, -5.33 So not sure, but I'll keep looking :) |
I just noticed something....the zone table has underworld = -1000 and one of zone_points output has an x value of -1041. It is possible that the underworld value just needs to be set differently.
Edit: Well I said that wrong but take a look at the underworld value for nektulos then compare it to the target_x used when leaving corathus.....mine is waaaay off. |
The problem has to do with the two versions of Nektulos used by the emulator. SoF and later use v3, but the zone point from corathus to nektulos points all clients to the original version of the zone, giving you spawns in the wrong locations. The following sql should send later clients to the proper zone version.
Code:
update zone_points set client_version_mask to 3 where `zone` = 'corathus' and `number` = 30 and `target_instance` = 0; |
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something that I forgot about. Awhile ago, I got advice on how to change the client_version_mask's to be compatible for both Titanium and SoD clients and set all the ones that had a 3 or 28 to 4294967295 as suggested. So I just had to go to the zone_point id 1501 and change that to 3 and run the second syntax from your fix. Now all is working well. I had made a decision recently to just stick with SoD-UF client support and put Titanium back on the shelf. I'm just trying to keep some of the old zones in play (Oasis, east/west commons, etc). Thanx again for your help. |
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