Non-Repeatable = No speak 
		
		
		If I assign a task and complete it, the npc goes through the whole text up to the point of assigning the task. If I've already done it, and I don't want to make it repeatable, how do I disable that? 
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 put a check point in the script before entire dialog to see if task was completed 
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 O... :oops: 
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 So I've tried to add 
	if(!quest::istaskactive(223) && !quest::istaskcompleted(223)) I've added that above the initial hail, and not quite sure how to set that up. I've looked at other code, and they use the taskset along with it, which I don't want to do... Should it be seperate from the event_say section? Code: 
	sub EVENT_SAY { | 
		
 I think (not real strong at quests yet) this is what you want 
	Code: 
	sub EVENT_SAY { | 
		
 Didn't work, gets disabled w/that script. Tried to move some stuff around, unfortunatly i suck at coded (and spelling ha ha) 
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 Could be the my variables are messed up and the parenteses are not matched. 
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 I think this should work: 
	Code: 
	sub EVENT_SAY { | 
		
 Thanks Trev ill check this when I get home. I got the taks down with kls system and the peq editor. I just suck at the quest system and where things go in the script. Task sets I'm sure will be the next issue. 
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 yeah the Trev's way is how I would do it. 
	Not tested thought, I don't have access to my tools atm  | 
		
 worked perfectly! Thank you Trev! 
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 My thanks as well. 
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