Compile problem with last rev update (1861)
I tried this out twice, just to make sure, but after the last 1861 svn update,
(today) the compile is not building the zone app. I did a successful compile on the previous update (1857) just to make sure nothing special was happening on my end, but I was actually suprised to see unsuccessful compile, as it has been going smooth with the updates for a long time now :) I am not sure what to look for in the build log, but if you need it posted here I can do that, as well. EDIT: The only errors I seen while it was building zone, was the following in spells.cpp : 3>.\spells.cpp(1468) : error C2661: 'Raid::GetGroup' : no overloaded function takes 0 arguments 3>.\spells.cpp(1480) : error C2661: 'Raid::GetGroup' : no overloaded function takes 0 arguments 3>.\spells.cpp(1492) : error C2661: 'Raid::GetGroup' : no overloaded function takes 0 arguments 3>.\spells.cpp(1504) : error C2661: 'Raid::GetGroup' : no overloaded function takes 0 arguments I hope this helps. |
I would guess those need to change to something like this:
Code:
spells.cpp(1468): group_id_caster = GetRaid()->GetGroup(CastToClient()); |
Quote:
EDIT: Distillate of Skinspikes issue was resolved with this update as well (see following post): http://www.eqemulator.org/forums/sho...984#post196984 |
I believe they should look like this:
1468: group_id_caster = GetRaid()->GetID(); 1480: group_id_caster = owner->GetRaid()->GetID(); 1492: group_id_target = spell_target->GetRaid()->GetID(); 1504: group_id_target = owner->GetRaid()->GetID(); On second thought, those return raid IDs. That's just how they were in the previous build. What lerxst2112 suggested looks more accurate since it's supposed to be group IDs. |
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