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-   -   Object (models) list (https://www.eqemulator.org/forums/showthread.php?t=33330)

Tyrant1984 04-15-2011 04:35 AM

Object (models) list
 
Saw this from Akka's fun house server I think

http://img.photobucket.com/albums/v4...4/EQ000061.jpg


Didn't see those objects (dunes, rz helmet, message board) in the guildlobby.s3d file using listobj.exe/GLModelViewer.exe

so I'm just wondering if they're global and is there like a list of globals besides the tradeskills objs?

trevius 04-15-2011 05:09 AM

The helm and mushrooms are just normal item models that can be seen using the "#wc <slot> <model#>" command. The message board may be as well, but I don't know the model of it offhand. I know Akkadius has discussed the message board somewhere, but I forget where. It may have been something he mentioned to me on IRC, but not sure.

Secrets 04-17-2011 08:59 PM

Quote:

Originally Posted by trevius (Post 198529)
The helm and mushrooms are just normal item models that can be seen using the "#wc <slot> <model#>" command. The message board may be as well, but I don't know the model of it offhand. I know Akkadius has discussed the message board somewhere, but I forget where. It may have been something he mentioned to me on IRC, but not sure.

BBOARD gets loaded in the client as a global model regardless of the files loaded, or at least it gets attempted (meaning, it'll show up as a bag if you don't have the file in GlobalLoad.txt that contains it.) to get loaded.

The rest are ITXXXXX models like Trevius said.


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