Spawn timers looping
Hello, sorry to bother... but I am having an odd problem that I haven't been able to figure out. Sometime between mon-tues one of the zones (just one zone) on my server started to loop the spawn times for every npc in the zone. No npc spawns, when the timers hit 0, it resets back to the full timer duration instead of going to disabled (when viewing on #spawnstatus).
When using the #repop force, the timers just start at max duration. It is not a static zone, rebooting the server or when the zone boots up has the same result - timers at max duration. Every other zone seems to be functioning properly, it seems to be just the one. Can anyone give me ideas on where to look or what to check? |
Maybe you changed the spawn conditions for that zone?
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I haven't changed anything in the database in a week. That's why this seems so odd. It just randomly started doing it with no changes made.
Checked the spawn conditions, all spawn tables (spawn2, spawngroup, spawnentry, all that). Haven't found anything that looks off or different. The timers are working, they just never disable at 0. |
I would check the log for that zone to see if there is anything listed.
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Everything loaded successfully according to the zone logs. All the spawn data is there, when you do #spawnstatus, it shows every npc id with their timers. Just never stops timing, like i said, it was working properly a few days ago... no changes made, just started doing it out of the clear blue.
Really odd... about to just redo the whole zone. |
Figured it out. Perl... gets you every dang time ><
Thanks for the replies and trying to help Joligario |
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