Corpse Dupe Bug
Can someone pls verify this is not just my server? I'm using a 3-month or so old build. How to do it:
-Die with a lore item in you main inventory and wearing some gear. -While naked, summon another one of the lore items. -Loot all of your gear, then try to loot the lore item, it will say you already have one. -Exit the corpse. -use #crashtest to simulate crashing the zone. -Log back in and you should have all your gear on, and your corpse should be fully geared as well. I'm not sure if you need to do these exact steps, but this is how i've produced it so far. |
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It may not work i redid how corpses were saved about a month ago. That said I'll look at it anyway.
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Thanks KLS
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KLS we should probably have a Save(); and client->Save(); down near the end of Corpse::LootItem(...). But inside the loop where we actually loot an item.
In reality the server will eventually update - the problem here is you forced a crash before things could update in the DB manually. |
Some Players know how to crash zones without commands.
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If someone is trying to intentionally crash your server and are doing so then you should be trying to fix that problem obviously... So shouldn't that be the source of your concern?
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And ideally you should be banning those players too.
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