set_proximity problems
I am having issues with set_proximity when a player is already inside the boundaries.
If inside before the call is made, neither an EVENT_ENTER or EVENT_EXIT is called. This is troublesome to me as I want to translocate all players in the proximity when set_proximity is called. If anyone knows the solution to this problem, or can offer a different way to implement proximity translocation, it would be much appreciated. I don't necessarily need to use set_proximity, but I would like a way to translocate all players in a given area. I can post the script if it helps. |
The easiest solution would be to just iterate through the client list and move all clients that are within a certain distance of the spawned translocator NPC. Here are some list iterating examples:
http://code.google.com/p/projecteqem...stIteration.pl Then, in your list search, run this: Code:
my $ClientDist = $ent->CalculateDistance($x, $y, $z); |
@trevius
Thanks. $ent->MovePC( zone_id, x, y, z, 0 ) worked for me. Here is the actual code I used... Code:
$clientx = 0; $clienty = 0; $clientz = 0; Now that the code works, I have to port it back to template form. I think I'll have to post the code for anyone who's interested. |
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