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-   -   Pet No Taunt (https://www.eqemulator.org/forums/showthread.php?t=34823)

provocating 02-01-2012 02:21 PM

Pet No Taunt
 
I will probably end up doing the research on this, but I will be placing the results in this post. Also someone may have already looked into this so that could be a plus. For quite a long time I noticed that the pet taunt button does not turn off taunt, at least on the UF client. I will have to wait till I get home to see if the Titanium client does the same. I guess it is possible something on the opcodes have changed.

Code:

#define PET_STANDUP                        10
#define PET_TAUNT                        11
#define PET_HOLD                        12
#define PET_NOTAUNT                        14


Caryatis 02-01-2012 03:28 PM

Protip: those aren't opcodes.

provocating 02-01-2012 03:36 PM

Well I know they are not opcodes, there is a translation file or something to the like. I think that this is the actual opcode.

Code:

opcode_map[0x0160]="LiveOP_Taunt";

sorvani 02-01-2012 05:18 PM

Aside from the button doing anything or not, pet taunt is hard coded in.


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