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-   -   NPC direction in combat (https://www.eqemulator.org/forums/showthread.php?t=34909)

Relyt 02-11-2012 11:12 PM

NPC direction in combat
 
I've noticed NPC direction in combat (melee range most notably) doesn't update until their next action. This can take a few seconds if you spin around a mob. Is this a bug? I've noticed the same problem with other various servers. Movement in general seems really iffy when updating.

Jeknos 02-12-2012 04:52 PM

Add FaceTarget(hate_list.GetTop(this)); to the hate list checks in MobAI.cpp (Should be around line 785 and 1123 for charmed players and mobs).


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