NPC direction in combat
I've noticed NPC direction in combat (melee range most notably) doesn't update until their next action. This can take a few seconds if you spin around a mob. Is this a bug? I've noticed the same problem with other various servers. Movement in general seems really iffy when updating.
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Add FaceTarget(hate_list.GetTop(this)); to the hate list checks in MobAI.cpp (Should be around line 785 and 1123 for charmed players and mobs).
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