Spell Effect Questions (specifically resists)
Is there anywhere that I may find a break down of spell effect types? The spdat.h and spell_effects.cpp give a good starting point, but there are questions it leaves.
For example: Code:
case SE_LimitResist: I am trying to create a few spells that mitigate/absorb damage based on resist type (if possible). Such as spells that increase a player's resist to say poison and disease AND mitigate spell damage of those elements by a certain percentage. Any info on this would be greatly appreciated! -Hate |
Within spdat.h:
Code:
enum RESISTTYPE and Code:
#define SE_ResistFire 46 // implemented |
bad_captain: 1
Hate: 0 Thank you for the reply. Would you happen to know if MitigateSpellDamage can be paired with LimitResist to specifically affect set spell types? Such as Mitigate X percent of only Fire damage? -Hate |
I don't know off the top of my head, but I would assume so..
Similar to focus effects affecting a specific resist type, but I don't know if spells would be any different. I'm sure someone has tried it. |
I guess first I need to find out how to get a spell to Mitigate a certain type.
I used: Code:
(effect) (min) (max) (limit) Also, is there an effect that would INCREASE spell damage taken (and possibly limited by resist)? I tried MitigateSpellDamage -15/0/0, failed. I tried -15/10000/0, failed. Thank you in advance for any insight offered! -Hate |
All times are GMT -4. The time now is 02:30 AM. |
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.