Quest::Spawn Question
Another Simple one if you would,
I understand the existance of the "On Death Event" and the follow Quest::Spawn. However.. How do you specify that the location of the spawning of the mob is the current location / the location that the mob died at. :shock: Example: Druid Epic - When you kill the Tainted XYZ... On its corpse the "Corrupted XYZ" Spawns. as we know the location that the mob spawned is not neccesarily where we kill it. Code:
quest::spawn(npc_type,grid,guildwarset,x,y,z) - Spawn "npc_type" on "grid" with "guildwarset" (use 0) at "x","y","z". |
$x, $y, and $z are updated at the time of the event.
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Scripts that want to record the spawn location sometimes declare a local version of $x $y $z $h also, so be aware of the scope of your variables.
But as long as nothing was local declared then yes $x $y $z $h are always the /loc of the NPC at the moment the event is called. to continue your druid epic example... here is an example of a waste of coding. Code:
# tainted_seafury_cyclops.pl It could very simply be written Code:
# tainted_seafury_cyclops.pl |
going to test this tonight
Quote:
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