Problem with revision 2136
Since updating to the newest revision I've started having issues with player pets stealing experience. If the pet does 51% of the total damage (or more) it takes 100% of the experience. This should only happen if the pet does 100% of the damage.
Any advice? |
Bump, this is a pretty big issue for me. Player's who play pet classes have just about stopped playing until this is resolved, especially mages with epic pets. It's near impossible to out damage the pet while still playing efficiently.
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thats how it was on live years ago i dont know if it ever changed
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I stated in my original post how it WAS and how it's SUPPOSED to be. This change happened recently and I'm assuming it's a source change as that's all that has changed on my server.
If the player does 1 damage, the pet should take 0 experience. This was put into effect nearly 12 years ago. |
Are you using bots as well or not?
If you are I'd guess this is the problem in NPC::Death() Code:
#ifdef BOTS |
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It doesn't matter. If you compiled for bots then that code is active.
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Alright, guess I'll switch to a non-bot source until that's fixed.
Thanks for the help. |
This should be fixed with the latest rev.
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