Question Regarding PVPResist___
I am trying to set a spell to be 100% failure when cast on a player. The spell was intended to cause the mob to proc a heal on player when striking said player. A clever player on the server has figured out that dueling his cleric and then attacking his main tank causes HUGE healing numbers (1mil+ crit heals).
I can guesstimate that pvpresistbase is probably the same as ResistDiff (but for players only), but pvpresistcap and pvpresistcalc are ?? to me. Can anyone point me to where I should be looking or any spell I should be using as a reference? -Hate |
Those values are read from the database but don't appear to be used in the code at all.
Code:
sp[tempid].pvpresistbase=atoi(row[177]); |
So I'm not crazy. Neat. Oh, and as always, thank you lerxst2112. Ever informative. :-)
Any suggestions on getting a spell to consistently fail when cast on a player? I can set the ResistDiff off, but then it would never land on the mob. I could also move the effect from CurrentHP to CurrentHPOnce (to prevent the massive scaling). Those still do not stop a fast attacking, low dps from abusing it (through dueling to force it to proc). Thank you again Lerxst2112. -Hate |
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