SpellVulnerability Cap?
I cannot seem to find a cap anywhere, but it seems to stop at around 10%. A value of 10/25/50% all seem to do only 10%.
Can lerxst2112 or some other spell guru point out the obscure line/batch of code that handles this cap (or is there some way around it)? -Hate |
Looks like there's no cap. Possibly there's interference from other focus effects or limits on the spell. *shrug*
Code:
sint32 Mob::GetVulnerability(sint32 damage, Mob *caster, uint32 spell_id, int32 ticsremaining) |
Interesting. I found the same rabbit hole.
I will produce a few spells with strictly SpellVulnerability at varying levels to experiment. Thank you as always lerxst2112. Saving my foolish self, one post at a time. -Hate |
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