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-   -   Editing Commands (https://www.eqemulator.org/forums/showthread.php?t=35515)

OoDemizeoO 07-07-2012 05:05 AM

Editing Commands
 
Is there a way to remove XYZ from the #zone function? Or another command that zones but not to a location?

GLGanjika 07-07-2012 09:14 AM

Quote:

Originally Posted by OoDemizeoO (Post 210789)
Is there a way to remove XYZ from the #zone function? Or another command that zones but not to a location?

#zone doesn't require x y z - its optional ... to zone: type #zone qeynos for example and it will take you to a default location within the zone 'Qeynos'.
X Y Z isn't mandatory in this case.

OoDemizeoO 07-07-2012 02:16 PM

I know that, my question is on editing the command itself so players can't use it to go to a specific location but to ONLY be able to use it to go to a zone's default "zone in" location.

joligario 07-07-2012 03:13 PM

Go into the source, remove the XYZ from the command, and recompile.

Or in this case you can also bump up the admin level required to zone to specific coords. (commandZoneToCoords)


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