Level 10/20 damage caps
In zone/attack.cpp
This: Code:
if(GetLevel() < 10 && max_hit > 20) Code:
if(GetLevel() < 10 && max_hit > RuleI(Combat, HitCapPre10)) |
Bot::Attack also has some issues with that, assuming that bots should use the same caps as players.
Code:
if(GetLevel() < 10 && max_hit > 20) |
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