COMMITTED: AA reset timer on failed casts.
For some reason shorter reuse timer AAs (Divine Arbiration, Wrath of the Wild) were not being reset on failed casts (interrupts)
Code:
Index: AA.cpp |
I'm going to be taking a look at your submissions and testing them on TGC. If all goes well, they'll be committed. Start to look for them live on the server tomorrow.
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Hmm, there appears to miss a case.. Will have to do some investigation (my guess is when the target moves out of range, but that's just intuition right now, haven't payed enough attention to when it happens :/ )
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Okay, I found the case where it was still not resetting the timer, and my inclination was right, it was when the target moved out of range. You can ignore the previous diff and apply this one (I originally didn't want to touch the Cast functions because of a rather ominous warning, but I have to now!)
Code:
Index: AA.cpp |
Look for the updated code on PEQ tomorrow.
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