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-   -   NukeItem vs. Client (https://www.eqemulator.org/forums/showthread.php?t=35746)

Uleat 09-10-2012 03:52 PM

NukeItem vs. Client
 
I haven't seen any postings saying that #nukeitem is causing client crashes.

The only time that I have an issue is when the item being deleted is in one of the bank/shared bank slots. It crashes the client every time, but the server is ok and
finishes the action.


This is the same issue that I'm having with trying to re-sync the client..it doesn't appear to like having its bank items directly deleted/moved to slot->0xFFFFFFFF in
quantites of 0xFFFFFFFF. (I can send items into the slots with no problems.)


Has anyone else experienced client crashes when using #nukeitem on bank items?

KLS 09-10-2012 09:34 PM

Aye it's a known issue internally.

Uleat 09-12-2012 08:52 PM

I noticed this in the struct defs:

Code:

// from_slot/to_slot
// -1 - destroy
//  0 - cursor
//  1 - inventory
//  2 - bank
//  3 - trade
//  4 - shared bank

Is this old information, or does anyone know how it is implemented?


Also, a 16-bit (0xFFFF) number_in_stack value doesn't appear to crash the client..but it doesn't do anything but give the move item failed message either...


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