NukeItem vs. Client
I haven't seen any postings saying that #nukeitem is causing client crashes.
The only time that I have an issue is when the item being deleted is in one of the bank/shared bank slots. It crashes the client every time, but the server is ok and finishes the action. This is the same issue that I'm having with trying to re-sync the client..it doesn't appear to like having its bank items directly deleted/moved to slot->0xFFFFFFFF in quantites of 0xFFFFFFFF. (I can send items into the slots with no problems.) Has anyone else experienced client crashes when using #nukeitem on bank items? |
Aye it's a known issue internally.
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I noticed this in the struct defs:
Code:
// from_slot/to_slot Also, a 16-bit (0xFFFF) number_in_stack value doesn't appear to crash the client..but it doesn't do anything but give the move item failed message either... |
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