EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Support::Windows Servers (https://www.eqemulator.org/forums/forumdisplay.php?f=587)
-   -   Quest dialogs work, but not item turn-ins (https://www.eqemulator.org/forums/showthread.php?t=35748)

bigg0 09-10-2012 07:57 PM

Quest dialogs work, but not item turn-ins
 
Hi guys,
I've set up a public server using
EQEmu-Rev2098-Bots,
peqdb_rev2197

all updates done, and all maps & quest are in their appropriate folders. Merchants work and so does quest dialogue, but quests that reqire an item turn-in don't seem to work. The NPC just eats the quest items and looks at me. its the only thing I can't seem to get right. Any suggestions?

Randymarsh9 09-10-2012 09:00 PM

Can you post the script you're using?

lerxst2112 09-10-2012 09:07 PM

How about the plugins folder?

bigg0 09-10-2012 09:18 PM

plugins folder is in the server folder, not the quests folder

bigg0 09-10-2012 09:20 PM

Kurron Ni's script (beginning SK epic 1.0)

Code:

# Part of SK Epic 1.0

sub EVENT_SAY {
  if ($text=~/Hail/i) {
    quest::say("Out of my way, stranger!  I am on a delicate mission; interfere with my search and I shall relieve you of your head! Bother me no more.");
  }
  if($text=~/mission/i) {
    $faction = $client->GetCharacterFactionLevel(342);
    if ($faction < 7) {
      quest::say("My mission is none of your concern!  Now you die, pitiful fool!");
      quest::attack("$name");
    }
    else {
      quest::say("My mission was to find a pathetic shadowknight and bring him closer to Innoruuk. You volunteered. By exercising my superior powers of persuasion, I have now taken from you a fine suit of armor and enough coin to ensure that I will be sleeping neither soberly nor alone for quite some time! Now I ask you, worthy shadowknight, do you not feel the fires of hatred coursing through your veins like never before? That is the very reward I spoke of! You have been brought closer to my master. My mission is complete! You foolish excuse for a dark knight, I shall take your head and tell all of your generous donation to the mighty Teir'Dal rogues!");
      quest::attack("$name");
    }
  }
  if ($text=~/seek/i) {
    quest::say("I have traveled here in hopes of finding a soul worthy of assisting me in completing my mission.");
  }
  if ($text=~/i am worthy/i) {
    quest::say("I doubt it, but I have been wrong before. Before I share with you the details of my mission, however, you must first prove your worthiness. Agreed?");
  }
  if($text=~/agreed/i) {
    quest::say("Very well then, my new friend. I have an acquaintance that stands in need of three pieces of Darkforge Armor. He requires the breast, greaves and helm to complete his set. I also must pay back a loan that has come due in the amount of 900 platinum. Return this to me and I shall share with you my dark mission, and the immeasurable reward that will be earned at its completion. Show your face here without fulfilling my request and I will offer you on the altar to Innoruuk himself. Be off!");
  }
}

sub EVENT_ITEM {
  if (($platinum >= 900) && plugin::check_handin(\%itemcount, 3141 => 1, 3145 => 1, 3140 => 1)) { #Platinum x 900, Darkforge Breastplate, Darkforge Greaves, Darkforge Helm
    quest::say("Well done, $name, I honestly didn't expect to see you again. Yes, yes, this is perfect! My mission is nearly complete!");
    quest::faction(342,7);
    $npc->AddItem(18099, 1);
  }
  else {
    quest::say("I do not need this.");
    plugin::return_items(\%itemcount);
  }
}
# Quest by mystic414


lerxst2112 09-10-2012 09:45 PM

Quote:

Originally Posted by bigg0 (Post 212423)
plugins folder is in the server folder, not the quests folder

Right, but does it actually contain all the plugins? You can sync it with svn from here: http://projecteqquests.googlecode.co...quests/plugins to be sure.

bigg0 09-10-2012 10:07 PM

I moved the plugins folder out of the server folder, created a new one and did the svn checkout, restarted the server...no change :(
hails works, dialogue works...dumb looks when i turn in items...

cavedude 09-10-2012 11:02 PM

You have to use EQEmu Rev 2197 or newer with the newest handin plugin due to the multiquest code.

Or, in your quests/plugins directory, open up check_handin.pl and remove both lines that say:

Code:

quest::clearhandin();

bigg0 09-10-2012 11:12 PM

ill have to see if theres a precompile out...
i always get errors when i try to do my own

bigg0 09-11-2012 01:06 PM

edited the plugin
everything work great


All times are GMT -4. The time now is 06:05 PM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.