Zoning or login lockups
When I login (either with the EMU interface or my own shortcut) I often experience a long delay after slecting my server (Project1999) and never get to the char select screen - so I am back at account login.
I can get in game (usually after 3-4 reboots) but then after 1-2 zones I simply wont see the zoning screen and it will just sit there in perpetuity (I can wait 10 min... doesnt matter). I am using a purchased (totally new) Titanium copy on the Project1999 server. I checked CPU affinity and that does not appear to be the issue. When I am in game I can play in the same zone as long as I like. I wont lag or crash out. It is a zoning only issue, either at loging/char slect screen OR zoning from 1 zone to another. Also I am currently in the qeynos hills / qeynos / BB area if that makes a difference. Any help you have would be greatly appreciate. Love the old eq1 experience all over again. Just wish I could do more. I spend too much time rebooting. |
I am not sure what ISP you are on but I am finding more recently verizon blocking specific UDP ports. If you cannot get into specific zones it is possible you are within a range of one of those ports. As always when you have issues with EverQuest its best if you give the c:\Everquest\logs\dbg.txt since it will tell us what happened. Unfortunately if you re-open everquest this dbg.txt log is purged, so get it right when you crash.
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I will grab the log this evening and post it. As for an isp, i am at a hotel now so i cant say. At home i am on time warner cable.
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snuck back to try to get a log. login zone was North Qeynos, which loaded on game startup just fine. Tried to zone into Qeynos Hills (which I was in early this morning) Screen sat there waiting for zoning scree. Below is my log.
You will see at the bottom I am in and it sits at adding player to zone 2012-10-15 15:01:28 Starting EverQuest (Build Oct 31 2005 10:33:37) 2012-10-15 15:01:28 Timezone: UTC-5h00m 2012-10-15 15:01:28 Loading graphics DLL. 2012-10-15 15:01:28 Parsing INI file .\eqclient.ini 2012-10-15 15:01:28 INI file .\eqclient.ini loaded. 2012-10-15 15:01:29 Initializing timers. 2012-10-15 15:01:32 Checking critical files. 2012-10-15 15:01:32 Initializing WinSock. 2012-10-15 15:01:32 Enumerating 3D devices. 2012-10-15 15:01:32 Found adapter #0 - NVIDIA Quadro 4000M (9.18.13.0593) 2012-10-15 15:01:32 Adapter #0 - NVIDIA Quadro 4000M : 2012-10-15 15:01:32 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2012-10-15 15:01:32 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2012-10-15 15:01:32 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2012-10-15 15:01:32 Initializing keypress handler. 2012-10-15 15:01:32 Parsing INI file .\defaults.ini 2012-10-15 15:01:32 INI file .\defaults.ini loaded. 2012-10-15 15:01:32 Loading keyboard tables. 2012-10-15 15:01:32 Creating window. 2012-10-15 15:01:32 Checking display driver version. 2012-10-15 15:01:33 Activating window. 2012-10-15 15:01:33 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2012-10-15 15:01:33 Ratio is 1.78 2012-10-15 15:01:33 Resolution was capped at 1280 x 720 2012-10-15 15:01:33 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2012-10-15 15:01:33 Resolution selected 1280 x 720, 32 bits 2012-10-15 15:01:33 CRender::InitDevice: Using 32bit mode. 2012-10-15 15:01:33 CRender::InitDevice: Using vsync 0. 2012-10-15 15:01:33 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2012-10-15 15:01:33 CRender::InitDevice: HardwareTnL Enabled. 2012-10-15 15:01:33 Using hardware vertex shaders. 2012-10-15 15:01:34 Initializing render system. 2012-10-15 15:01:34 Trilinear Mipmapping available. 2012-10-15 15:01:34 Vertex Shader Version: 3.0 2012-10-15 15:01:34 Pixel Shader Version: 3.0 2012-10-15 15:01:34 Initializing engine internals. 2012-10-15 15:01:34 CRender::InitDevice completed successfully. 2012-10-15 15:01:34 Parsing INI file ./eqlsUIConfig.ini 2012-10-15 15:01:34 INI file ./eqlsUIConfig.ini loaded. 2012-10-15 15:01:46 Server selected 67.23.190.76 (6833819). 2012-10-15 15:01:46 Initializing DirectInput. 2012-10-15 15:01:46 Initializing Keyboard. 2012-10-15 15:01:46 Initializing Mouse. 2012-10-15 15:01:46 Creating font list. 2012-10-15 15:01:46 Creating game object. 2012-10-15 15:01:46 Deleting obsolete files. 2012-10-15 15:01:46 Loading string tables. 2012-10-15 15:01:46 Initializing client variables. 2012-10-15 15:01:46 Loading spell effects. 2012-10-15 15:01:46 Initializing display structures. 2012-10-15 15:01:46 Sound Manager loaded 2165 filenames from soundassets.txt. 2012-10-15 15:01:47 Voice Manager loaded 12 macros from VoiceData.txt. 2012-10-15 15:01:47 Networking: using port [55278]. 2012-10-15 15:01:47 Networking: Connection Established [1] 2012-10-15 15:01:47 WorldAuthenticate: Initiating Login. 2012-10-15 15:01:56 WorldAuthenticate. I got a message of type 0x6957 (26967). 2012-10-15 15:01:56 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2012-10-15 15:01:56 WorldRPServer message: server name project1999 2012-10-15 15:01:56 2012-10-15 15:01:56 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2012-10-15 15:01:56 WorldAuthenticate. I got a message of type 0x7cba (31930). 2012-10-15 15:01:56 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2012-10-15 15:01:56 WorldAuthenticate. Access granted. 2012-10-15 15:01:56 2012-10-15 15:01:56 WorldAuthenticate. I got a message of type 0x4ec (1260). 2012-10-15 15:01:56 Race Manager loaded 475 races from racedata.txt. 2012-10-15 15:01:56 Player Animations loaded 9 specific sounds from file AnimationSounds.txt. 2012-10-15 15:01:56 Initializing display. 2012-10-15 15:01:56 Initializing Particle System. 2012-10-15 15:01:56 Setting display options. 2012-10-15 15:01:56 CRender::InitDevice: Using 32bit mode. 2012-10-15 15:01:56 CRender::InitDevice: Using vsync 0. 2012-10-15 15:01:56 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2012-10-15 15:01:56 CRender::InitDevice: HardwareTnL Enabled. 2012-10-15 15:01:56 Using hardware vertex shaders. 2012-10-15 15:01:57 Initializing render system. 2012-10-15 15:01:57 Trilinear Mipmapping available. 2012-10-15 15:01:57 Vertex Shader Version: 3.0 2012-10-15 15:01:57 Pixel Shader Version: 3.0 2012-10-15 15:01:57 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0 2012-10-15 15:01:57 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0 2012-10-15 15:01:57 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0 2012-10-15 15:01:57 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0 2012-10-15 15:01:57 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass 2012-10-15 15:01:57 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20 2012-10-15 15:01:57 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14 2012-10-15 15:01:57 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20 2012-10-15 15:01:57 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20 2012-10-15 15:01:57 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20 2012-10-15 15:01:57 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0 2012-10-15 15:01:57 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14 2012-10-15 15:01:57 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20 2012-10-15 15:01:57 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11 2012-10-15 15:01:57 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14 2012-10-15 15:01:57 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20 2012-10-15 15:01:57 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0 2012-10-15 15:01:57 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass 2012-10-15 15:01:57 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20 2012-10-15 15:01:57 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14 2012-10-15 15:01:57 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20 2012-10-15 15:01:57 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20 2012-10-15 15:01:57 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20 2012-10-15 15:01:57 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0 2012-10-15 15:01:57 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14 2012-10-15 15:01:57 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20 2012-10-15 15:01:57 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14 2012-10-15 15:01:57 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20 2012-10-15 15:01:57 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0 2012-10-15 15:01:57 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0 2012-10-15 15:01:57 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20 2012-10-15 15:01:57 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14 2012-10-15 15:01:57 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20 2012-10-15 15:01:57 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20 2012-10-15 15:01:58 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2012-10-15 15:01:58 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14 2012-10-15 15:01:58 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20 2012-10-15 15:01:58 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass 2012-10-15 15:01:58 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20 2012-10-15 15:01:58 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20 2012-10-15 15:01:58 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20 2012-10-15 15:01:58 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2012-10-15 15:01:58 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20 2012-10-15 15:01:58 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow 2012-10-15 15:01:58 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow 2012-10-15 15:01:58 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow 2012-10-15 15:01:58 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow 2012-10-15 15:01:58 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow 2012-10-15 15:01:58 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow 2012-10-15 15:01:58 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14 2012-10-15 15:01:58 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14 2012-10-15 15:01:58 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20 2012-10-15 15:01:58 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow 2012-10-15 15:01:58 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow 2012-10-15 15:01:58 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow 2012-10-15 15:01:58 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow 2012-10-15 15:01:58 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow 2012-10-15 15:01:58 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14 2012-10-15 15:01:58 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14 2012-10-15 15:01:58 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20 2012-10-15 15:01:58 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20 2012-10-15 15:01:58 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20 2012-10-15 15:01:58 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20 2012-10-15 15:01:58 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14 2012-10-15 15:01:58 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm 2012-10-15 15:01:58 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm 2012-10-15 15:01:58 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm 2012-10-15 15:01:58 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm 2012-10-15 15:01:58 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm 2012-10-15 15:01:58 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20 2012-10-15 15:01:58 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20 2012-10-15 15:01:58 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20 2012-10-15 15:01:58 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20 2012-10-15 15:01:58 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm 2012-10-15 15:01:58 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm 2012-10-15 15:01:58 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm 2012-10-15 15:01:58 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm 2012-10-15 15:01:58 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm 2012-10-15 15:01:58 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20 2012-10-15 15:01:58 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20 2012-10-15 15:01:58 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20 2012-10-15 15:01:58 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20 2012-10-15 15:01:58 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0 2012-10-15 15:01:58 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11 2012-10-15 15:01:58 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11 2012-10-15 15:01:58 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11 2012-10-15 15:01:59 Initializing engine internals. 2012-10-15 15:01:59 CRender::InitDevice completed successfully. 2012-10-15 15:01:59 Display options set, return code 1. 2012-10-15 15:01:59 AutoMipMapping set to 1. 2012-10-15 15:01:59 Camera created. 2012-10-15 15:01:59 Storing display options. 2012-10-15 15:01:59 Initializing fonts. 2012-10-15 15:01:59 Loading string tables. 2012-10-15 15:01:59 Initializing UI. 2012-10-15 15:01:59 Initializing UI manager. 2012-10-15 15:01:59 Initializing fonts. 2012-10-15 15:01:59 Parsing UI XML. 2012-10-15 15:01:59 Loading default UI resources. 2012-10-15 15:01:59 Initializing Music. 2012-10-15 15:01:59 Activating Load Screen. 2012-10-15 15:02:00 Display initialized. 2012-10-15 15:02:00 Initializing global data. 2012-10-15 15:02:01 Loading GlobalFroglok_chr 2012-10-15 15:02:01 Loading GlobalPCFroglok_chr 2012-10-15 15:02:01 Loading frogequip 2012-10-15 15:02:01 Loading GlobalSKE_chr2 2012-10-15 15:02:01 Loading GlobalDRK_chr 2012-10-15 15:02:01 Failed to open C:\everquest\GlobalDRK_chr.s3d. 2012-10-15 15:02:01 2012-10-15 15:02:01 Loading Global_obj 2012-10-15 15:02:01 Loading GEquip 2012-10-15 15:02:01 Loading GEquip8 2012-10-15 15:02:01 Loading GEquip2 2012-10-15 15:02:01 Loading grass 2012-10-15 15:02:01 Loading GEquip4 2012-10-15 15:02:01 Loading GEquip3 2012-10-15 15:02:01 Loading loyequip 2012-10-15 15:02:02 Loading ldonequip 2012-10-15 15:02:02 Loading gatesequip 2012-10-15 15:02:02 Check 1sa. 0x299e21d8 2012-10-15 15:02:02 2012-10-15 15:02:02 Check 1x. 0x9e15bc94 2012-10-15 15:02:02 2012-10-15 15:02:02 Loading globalKEM_chr2 2012-10-15 15:02:02 Loading globalKEM_chr 2012-10-15 15:02:02 Loading VEquip 2012-10-15 15:02:02 Loading globalKEF_chr2 2012-10-15 15:02:02 Loading globalKEF_chr 2012-10-15 15:02:03 Loading Global5_chr2 2012-10-15 15:02:03 Loading Global5_chr 2012-10-15 15:02:03 Loading frog_mount_chr 2012-10-15 15:02:05 Loading rap_chr 2012-10-15 15:02:05 Loading skt_chr 2012-10-15 15:02:05 Loading Global4_chr 2012-10-15 15:02:05 Loading Global_chr 2012-10-15 15:02:06 Loading Global17_amr 2012-10-15 15:02:06 Loading Global18_amr 2012-10-15 15:02:07 Loading Global19_amr 2012-10-15 15:02:07 Loading Global20_amr 2012-10-15 15:02:07 Loading Global21_amr 2012-10-15 15:02:07 Loading Global22_amr 2012-10-15 15:02:07 Loading Global23_amr 2012-10-15 15:02:07 Loading Global2_chr 2012-10-15 15:02:08 Loading Global3_chr 2012-10-15 15:02:08 Loading GEquip5 2012-10-15 15:02:08 Loading growthplane_chr 2012-10-15 15:02:08 Loading karnor_chr 2012-10-15 15:02:08 Initializing sky system. 2012-10-15 15:02:08 Global data initialized. 2012-10-15 15:02:08 Starting process game. 2012-10-15 15:02:08 Starting network game. 2012-10-15 15:02:09 2012-10-15 15:02:09 Check 1sa. 0x299e21d8 2012-10-15 15:02:09 2012-10-15 15:02:09 Check 1x. 0x9e15bc94 2012-10-15 15:02:09 2012-10-15 15:02:09 Starting load. 2012-10-15 15:02:09 2012-10-15 15:02:09 Attempting to load clz.EQG. 2012-10-15 15:02:09 Loaded clz.EQG. 2012-10-15 15:02:09 Verifying world files. 2012-10-15 15:02:09 Loading zone specific files. 2012-10-15 15:02:09 Initializing cameras. 2012-10-15 15:02:09 Initializing lights. 2012-10-15 15:02:09 Initializing visual effects. 2012-10-15 15:02:09 Initializing target indicator. 2012-10-15 15:02:09 Initializing player path. 2012-10-15 15:02:09 Performing post-load operations. 2012-10-15 15:02:09 Initializing precipitation system. 2012-10-15 15:02:09 World initialized: clz 2012-10-15 15:02:09 load done. 2012-10-15 15:02:09 2012-10-15 15:02:09 Starting char select. 2012-10-15 15:02:09 2012-10-15 15:02:09 Clearing display buffers. 2012-10-15 15:02:09 2012-10-15 15:02:09 Display buffers cleared. 2012-10-15 15:02:09 2012-10-15 15:02:09 Initializing character select UI. 2012-10-15 15:02:09 Resetting game UI. 2012-10-15 15:02:13 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2012-10-15 15:02:13 Zone addr [67.23.190.80:47387] received... 2012-10-15 15:02:13 ZONING 2012-10-15 15:02:13 Networking: Connection Closed [0] with 0 pending bytes. 2012-10-15 15:02:13 Networking: using port [55281]. 2012-10-15 15:02:13 Networking: Connection Established [1] 2012-10-15 15:02:13 Connected to 67.23.190.80:47387... 2012-10-15 15:02:13 2012-10-15 15:02:13 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2012-10-15 15:02:15 Zone Connect -- 3 -- Received MSG_SEND_PC 2012-10-15 15:02:15 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2012-10-15 15:02:15 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2012-10-15 15:02:15 Player = Shadusanator, zone = North Qeynos 2012-10-15 15:02:19 MSG_EQ_NETPLAYERBUFF received started. 2012-10-15 15:02:20 MSG_EQ_NETPLAYERBUFF finished. 2012-10-15 15:02:21 MSG_EQ_NETPLAYERBUFF received started. 2012-10-15 15:02:21 MSG_EQ_NETPLAYERBUFF finished. 2012-10-15 15:02:22 MSG_EQ_NETPLAYERBUFF received started. 2012-10-15 15:02:22 MSG_EQ_NETPLAYERBUFF finished. 2012-10-15 15:02:22 MSG_TIME_STAMP received. 2012-10-15 15:02:22 2012-10-15 15:02:22 MSG_TIME_STAMP received. (Items inc). 2012-10-15 15:02:22 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 3 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 5 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 6 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 7 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 8 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 9 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 13 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 14 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 17 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 19 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 20 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 22 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 23 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 24 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 26 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 27 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 28 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 2000 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 2001 2012-10-15 15:02:23 Received an item via EQI_STARTING_ITEM at loc 2004 2012-10-15 15:02:23 Item done, MSG_WEATHER_EVENT received. 2012-10-15 15:02:23 2012-10-15 15:02:23 Initializing zone. 2012-10-15 15:02:23 Initializing world. 2012-10-15 15:02:23 Attempting to load qeynos2.EQG. 2012-10-15 15:02:23 Verifying world files. 2012-10-15 15:02:23 Loading zone specific files. 2012-10-15 15:02:23 Loading qeynos2_obj2 2012-10-15 15:02:23 Loading qeynos2_obj 2012-10-15 15:02:23 Loading qeynos2_chr2 2012-10-15 15:02:23 Loading qeynos2_chr 2012-10-15 15:02:24 Loading cst_chr 2012-10-15 15:02:24 Loaded NPC with code cst from cst_chr.s3d 2012-10-15 15:02:24 2012-10-15 15:02:24 Loaded rtn.EQG. 2012-10-15 15:02:24 Loaded NPC with code rtn from rtn.s3d 2012-10-15 15:02:24 2012-10-15 15:02:24 Loaded btn.EQG. 2012-10-15 15:02:24 Loaded NPC with code btn from btn.s3d 2012-10-15 15:02:24 2012-10-15 15:02:24 Loading qeynos2 2012-10-15 15:02:24 Loading objects 2012-10-15 15:02:24 Loading lights 2012-10-15 15:02:24 Initializing cameras. 2012-10-15 15:02:24 Initializing lights. 2012-10-15 15:02:24 Initializing visual effects. 2012-10-15 15:02:24 Initializing target indicator. 2012-10-15 15:02:24 Initializing player path. 2012-10-15 15:02:24 Performing post-load operations. 2012-10-15 15:02:24 Initializing precipitation system. 2012-10-15 15:02:24 World initialized: qeynos2 2012-10-15 15:02:24 Requesting zone data. 2012-10-15 15:02:24 Resetting cameras. 2012-10-15 15:02:24 Resetting vision. 2012-10-15 15:02:24 Resetting overlays. 2012-10-15 15:02:24 Zone initialized. 2012-10-15 15:02:24 Creating INI files. 2012-10-15 15:02:24 Requesting AA data. 2012-10-15 15:02:24 Requesting Skill rank data. 2012-10-15 15:02:24 Loading UI. 2012-10-15 15:02:24 Deactivating previous UI. 2012-10-15 15:02:24 Unloading previous textures. 2012-10-15 15:02:24 Resetting UI. 2012-10-15 15:02:24 Resetting character select UI. 2012-10-15 15:02:24 Resetting game UI. 2012-10-15 15:02:25 UI Reset. 2012-10-15 15:02:25 Initializing UI. 2012-10-15 15:02:25 Initializing UI manager. 2012-10-15 15:02:25 Initializing fonts. 2012-10-15 15:02:25 Parsing UI XML. 2012-10-15 15:02:25 Parsing INI file .\UI_Shadusanator_project1999.ini 2012-10-15 15:02:25 INI file .\UI_Shadusanator_project1999.ini loaded. 2012-10-15 15:02:25 Loading default UI resources. 2012-10-15 15:02:25 Initializing game UI. 2012-10-15 15:02:25 Parsing INI file .\Shadusanator_project1999.ini 2012-10-15 15:02:25 INI file .\Shadusanator_project1999.ini loaded. 2012-10-15 15:02:26 Loading Icons. 2012-10-15 15:02:26 Resetting viewport. 2012-10-15 15:02:26 Game UI Initialized. 2012-10-15 15:02:26 Entering main loop. 2012-10-15 15:02:26 Loading game sounds. 2012-10-15 15:02:26 Requesting initialization data. 2012-10-15 15:02:26 DoMainLoop: just before first while(!ReadyEnterWorld). 2012-10-15 15:02:26 Zone Connect -- Received MSG_READY_ENTER_WORLD 2012-10-15 15:02:26 DoMainLoop: complete after first while(!ReadyEnterWorld). 2012-10-15 15:02:26 DoMainLoop: just before second while(!ReadyEnterWorld). 2012-10-15 15:02:26 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. 2012-10-15 15:02:26 Zone Connect -- Received MSG_READY_ENTER_WORLD 2012-10-15 15:02:26 DoMainLoop: completed second while(!ReadyEnterWorld). 2012-10-15 15:02:26 Setting up models. 2012-10-15 15:02:26 Setting up character. 2012-10-15 15:02:26 Activating music. 2012-10-15 15:02:26 Initialization complete. 2012-10-15 15:02:26 Entering main loop. 2012-10-15 15:02:27 Item done, MSG_WEATHER_EVENT received. 2012-10-15 15:02:27 2012-10-15 15:02:47 Networking: Connection Closed [0] with 0 pending bytes. 2012-10-15 15:02:47 Stopping world display. 2012-10-15 15:02:47 Attempt to send message 30546 on a void connection. 2012-10-15 15:02:47 Beginning EnterZone block. 2012-10-15 15:02:47 2012-10-15 15:02:47 Calling WorldAuthenticate. Countdown is 4 2012-10-15 15:02:47 2012-10-15 15:02:47 Networking: using port [56802]. 2012-10-15 15:02:47 Networking: Connection Established [1] 2012-10-15 15:02:47 WorldAuthenticate: Initiating Login. 2012-10-15 15:02:47 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2012-10-15 15:02:47 WorldRPServer message: server name project1999 2012-10-15 15:02:47 2012-10-15 15:02:47 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2012-10-15 15:02:47 WorldAuthenticate. I got a message of type 0x7cba (31930). 2012-10-15 15:02:47 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2012-10-15 15:02:47 WorldAuthenticate. Access granted. 2012-10-15 15:02:47 2012-10-15 15:02:47 Check 1sa. 0x299e21d8 2012-10-15 15:02:47 2012-10-15 15:02:47 Check 1x. 0x9e15bc94 2012-10-15 15:02:47 2012-10-15 15:02:47 Waiting to connect to zone... Character Shadusanator 2012-10-15 15:02:47 2012-10-15 15:02:48 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2012-10-15 15:02:48 Zone addr [67.23.190.80:52763] received... 2012-10-15 15:02:48 ZONING 2012-10-15 15:02:48 Networking: Connection Closed [0] with 0 pending bytes. 2012-10-15 15:02:48 Networking: using port [56805]. 2012-10-15 15:02:48 Networking: Connection Established [1] 2012-10-15 15:02:50 Connected to 67.23.190.80:52763... 2012-10-15 15:02:50 2012-10-15 15:02:50 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER |
This log is what wad given after I closed the previous game out (locked up). And tried to get to character select screen and the game just sits there.
2012-10-15 15:08:21 Starting EverQuest (Build Oct 31 2005 10:33:37) 2012-10-15 15:08:21 Timezone: UTC-5h00m 2012-10-15 15:08:21 Loading graphics DLL. 2012-10-15 15:08:21 Parsing INI file .\eqclient.ini 2012-10-15 15:08:21 INI file .\eqclient.ini loaded. 2012-10-15 15:08:22 Initializing timers. 2012-10-15 15:08:25 Checking critical files. 2012-10-15 15:08:25 Initializing WinSock. 2012-10-15 15:08:25 Enumerating 3D devices. 2012-10-15 15:08:25 Found adapter #0 - NVIDIA Quadro 4000M (9.18.13.0593) 2012-10-15 15:08:25 Adapter #0 - NVIDIA Quadro 4000M : 2012-10-15 15:08:25 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2012-10-15 15:08:25 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2012-10-15 15:08:25 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2012-10-15 15:08:25 Initializing keypress handler. 2012-10-15 15:08:25 Parsing INI file .\defaults.ini 2012-10-15 15:08:25 INI file .\defaults.ini loaded. 2012-10-15 15:08:25 Loading keyboard tables. 2012-10-15 15:08:25 Creating window. 2012-10-15 15:08:25 Checking display driver version. 2012-10-15 15:08:26 Activating window. 2012-10-15 15:08:26 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2012-10-15 15:08:26 Ratio is 1.78 2012-10-15 15:08:26 Resolution was capped at 1280 x 720 2012-10-15 15:08:26 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2012-10-15 15:08:26 Resolution selected 1280 x 720, 32 bits 2012-10-15 15:08:26 CRender::InitDevice: Using 32bit mode. 2012-10-15 15:08:26 CRender::InitDevice: Using vsync 0. 2012-10-15 15:08:26 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2012-10-15 15:08:26 CRender::InitDevice: HardwareTnL Enabled. 2012-10-15 15:08:26 Using hardware vertex shaders. 2012-10-15 15:08:26 Initializing render system. 2012-10-15 15:08:26 Trilinear Mipmapping available. 2012-10-15 15:08:26 Vertex Shader Version: 3.0 2012-10-15 15:08:26 Pixel Shader Version: 3.0 2012-10-15 15:08:26 Initializing engine internals. 2012-10-15 15:08:26 CRender::InitDevice completed successfully. 2012-10-15 15:08:26 Parsing INI file ./eqlsUIConfig.ini 2012-10-15 15:08:26 INI file ./eqlsUIConfig.ini loaded. 2012-10-15 15:08:44 Server selected 67.23.190.76 (4611697). 2012-10-15 15:08:44 Initializing DirectInput. 2012-10-15 15:08:44 Initializing Keyboard. 2012-10-15 15:08:44 Initializing Mouse. 2012-10-15 15:08:44 Creating font list. 2012-10-15 15:08:44 Creating game object. 2012-10-15 15:08:44 Deleting obsolete files. 2012-10-15 15:08:44 Loading string tables. 2012-10-15 15:08:44 Initializing client variables. 2012-10-15 15:08:44 Loading spell effects. 2012-10-15 15:08:44 Initializing display structures. 2012-10-15 15:08:44 Sound Manager loaded 2165 filenames from soundassets.txt. 2012-10-15 15:08:44 Voice Manager loaded 12 macros from VoiceData.txt. 2012-10-15 15:08:44 Networking: using port [60323]. 2012-10-15 15:08:44 Networking: Connection Established [1] 2012-10-15 15:08:46 WorldAuthenticate: Initiating Login. |
Image - you are right. It is this hotels internet. never seen that happen in years of EQ but sure enough I tethered my phone and I zone in and out, no lockups. go back to hotel internet and its more miss than hit. Very odd but thanks for the input.
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