Increasing hate from taunts
Is there a way to make taunting generate more aggro? I checked in aggro.cpp and made other source files but I honestly couldn't make any sense of what I'd change.
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void Mob::Taunt(NPC* who, bool always_succeed, float chance_bonus) { |
Pretty much, Taunt has always been a "If taunt succeeds, Make me #1 on hatelist" which is basically just whoever is highest hate + 1. Which is why it was actually insanely unreliable.
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Thanks for the replies. I'm just trying to find a way to increase aggro for tanks, because a lot of people on my server are struggling to keep aggro on warriors even with weapons with hate procs. I will probably try out lerxt's suggestion when I get a chance.
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Well, a lot of people use warrior bots too, and they can't use clickies
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Make it an aug with a combat proc, they'll use those! <3 Last World's Ripe for the Kill RK III aug...RIP
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I mean there's literally a thousand ways to handle it :D |
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