WesQuests.cpp - NPCTYPESPAWN
I wrote this after I noticed that SPAWN_GROUP and SPAWN_NPC were both broken. The following code will allow you to spawn an npc_type at the specified x, y, z coord and heading.
Insert the following block under the else if block of SPAWN_GROUP in WesQuests.cpp. Quote:
Code:
TRIGGER_TEXT:Bring on the first Challenge:{ |
Re: WesQuests.cpp - NPCTYPESPAWN
Thanks for that info, neer knew you could pass strings to that command like that. (never thought of it)
Quote:
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