Fix for Recipe : Skill Needed
I am using the skillneeded field in 'tradeskill_recipe' and when I tested it I noticed that it not being checked in the source.
Change in tradeskills.cpp Search for: Code:
if ((spec.must_learn&0xF) == 1 && !spec.has_learnt) { Code:
// Character does not have the required skill. |
This would be nice, especially since there are a bunch of GoD combines that are no fail but still require a min skill, but currently are doable with no skill...
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This is committed Rev r2475.
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