| 
		
			| Kingmen30264 | 02-13-2013 12:23 AM |  
 
	Quote: 
	
		| 
 
					Originally Posted by c0ncrete
					(Post 218101)
				 commented, to hopefully help you sort out exactly what it is you want to remove/change. 
	Code: 
 # do this for skill number 0 through 74foreach my $skill ( 0 .. 74 ) {
 
 # skip to next skill if client can't have this skill
 next unless $client->CanHaveSkill($skill);
 
 # get the maximum skll level for current skill number, based on client's class and level
 my $max = $client->MaxSkill( $skill, $client->GetClass(), $client->GetLevel() );
 
 # skip to next skill unless the maximum skill level from above is higher than the client's current raw skill level
 next unless $max > $client->GetRawSkill($skill);
 
 # set the current skill level to the maximum, as determined above
 $client->SetSkill( $skill, $max );
 }
 |  Please forgive my ignorance, or whatever it is that I seem to be having with this. I followed your comments, and I am still unable to get this working through a few variations.
 
Here is the modified script:
 
	Code: 
 ###########Skills Trainer And Quest
 #By Kingmen30264
 ##########
 
 sub EVENT_SAY
 {
 my $train = quest::saylink("train");
 my $advanced = quest::saylink("advanced skills");
 my $trade = quest::saylink("trade");
 my $free = quest::saylink("FREE");
 my $items = quest::saylink("items");
 my $zone1 = quest::saylink("zone1");
 my $zone2 = quest::saylink("zone2");
 my $item1 = quest::varlink("9989");
 my $item2 = quest::varlink("9999");
 my $count1 = quest::saylink("2");
 my $count2 = quest::saylink("2");
 
 my $skill = $client->GetSkill(0);
 my $skill = $client->GetSkill(1);
 my $skill = $client->GetSkill(2);
 my $skill = $client->GetSkill(3);
 my $skill = $client->GetSkill(4);
 my $skill = $client->GetSkill(5);
 my $skill = $client->GetSkill(6);
 my $skill = $client->GetSkill(7);
 my $skill = $client->GetSkill(8);
 my $skill = $client->GetSkill(9);
 my $skill = $client->GetSkill(10);
 my $skill = $client->GetSkill(11);
 my $skill = $client->GetSkill(12);
 my $skill = $client->GetSkill(13);
 my $skill = $client->GetSkill(14);
 my $skill = $client->GetSkill(15);
 my $skill = $client->GetSkill(16);
 my $skill = $client->GetSkill(17);
 my $skill = $client->GetSkill(18);
 my $skill = $client->GetSkill(19);
 my $skill = $client->GetSkill(20);
 my $skill = $client->GetSkill(21);
 my $skill = $client->GetSkill(22);
 my $skill = $client->GetSkill(23);
 my $skill = $client->GetSkill(24);
 my $skill = $client->GetSkill(25);
 my $skill = $client->GetSkill(26);
 my $skill = $client->GetSkill(27);
 my $skill = $client->GetSkill(28);
 my $skill = $client->GetSkill(29);
 my $skill = $client->GetSkill(30);
 my $skill = $client->GetSkill(31);
 my $skill = $client->GetSkill(32);
 my $skill = $client->GetSkill(33);
 my $skill = $client->GetSkill(34);
 my $skill = $client->GetSkill(35);
 my $skill = $client->GetSkill(36);
 my $skill = $client->GetSkill(37);
 my $skill = $client->GetSkill(38);
 my $skill = $client->GetSkill(39);
 my $skill = $client->GetSkill(40);
 my $skill = $client->GetSkill(41);
 my $skill = $client->GetSkill(42);
 my $skill = $client->GetSkill(43);
 my $skill = $client->GetSkill(44);
 my $skill = $client->GetSkill(45);
 my $skill = $client->GetSkill(46);
 my $skill = $client->GetSkill(47);
 my $skill = $client->GetSkill(48);
 my $skill = $client->GetSkill(49);
 my $skill = $client->GetSkill(50);
 my $skill = $client->GetSkill(51);
 my $skill = $client->GetSkill(52);
 my $skill = $client->GetSkill(53);
 my $skill = $client->GetSkill(54);
 my $skill = $client->GetSkill(55);
 my $skill = $client->GetSkill(56);
 my $skill = $client->GetSkill(57);
 my $skill = $client->GetSkill(58);
 my $skill = $client->GetSkill(59);
 my $skill = $client->GetSkill(60);
 my $skill = $client->GetSkill(61);
 my $skill = $client->GetSkill(62);
 my $skill = $client->GetSkill(63);
 my $skill = $client->GetSkill(64);
 my $skill = $client->GetSkill(65);
 my $skill = $client->GetSkill(66);
 my $skill = $client->GetSkill(67);
 my $skill = $client->GetSkill(68);
 my $skill = $client->GetSkill(69);
 my $skill = $client->GetSkill(70);
 my $skill = $client->GetSkill(71);
 my $skill = $client->GetSkill(72);
 my $skill = $client->GetSkill(73);
 my $skill = $client->GetSkill(74);
 my $skill = $client->GetSkill(75);
 my $skill = $client->GetSkill(76);
 
 my $max = $client->MaxSkill( $skill, $client->GetClass(), $client->GetLevel() ); # get the maximum skll level for current skill number, based on client's class and level
 
 
 if($text=~/Hail/i)
 {
 plugin::Whisper("Hi $name. My name is Skills.
 I can $train you in your skills if you would like. Otherwise I might be able to teach some more $advanced.");
 }
 if($text=~/train/i)
 
 {
 # skip to next skill if client can't have this skill
 next unless $client->CanHaveSkill($skill);
 
 
 # skip to next skill unless the maximum skill level from above is higher than the client's current raw skill level
 next unless $max > $client->GetRawSkill($skill);
 
 # set the current skill level to the maximum, as determined above
 $client->SetSkill( $skill, $max );
 }
 
 if($text=~/advanced skills/i)
 {
 plugin::Whisper("Yes, I can train you even more. I can train you so much, in fact, that when I am done, I doubt you could go further! However, I cannot merely offer my services for $free now can I?");
 plugin::Whisper("No, no. But, I am in a good mood today, and I am willing to $trade you your higher skills in exchange for something.");
 }
 if($text=~/free/i)
 {
 plugin::Whisper("The only thing you will get from me for free is a swift kick up the --");
 quest::emote("Skills turns his head in disgust.");
 }
 if($text=~/trade/i)
 {
 plugin::Whisper("Yes, you must do something for me for your $advanced.");
 plugin::Whisper("If you wouldn't mind getting your armor a little scratched, I am going to require a few $items from some different locations.");
 }
 if($text=~/items/i)
 {
 plugin::Whisper("Ah, glad to hear that you are willing to begin your training. In that case, I am going to need the following:");
 $client->Message(315, "===$zone1===");
 plugin::Whisper("$item1 X $count1");
 $client->Message(315, "===$zone2===");
 plugin::Whisper("$item2 X $count2");
 }
 
 }
 sub EVENT_ITEM
 {
 
 if(plugin::check_handin(\%itemcount, 9989 => 1))
 
 {
 plugin::Whisper("As promised, here are your advanced skills. Use them wisely.");
 $npc->SetSkillAll(400, $client);
 }
 
 plugin::return_items(\%itemcount);
 }
 If I do just my $skill(#); then the NPC will not talk to me in the least. So I tried to find a parameter that WOULD work, but I am using the wrong one?
 
If I leave the $max = $client-> .... where you have it in the original, NPC still will not talk to me.
 
I don't know what I am doing wrong to be honest. 
 
Sorry for the annoyance with this, I truly am trying to learn this the best that I can. I can do everything else just fine, spawn mobs, create tasks, etc, etc... but it just seems that any of the skill commands I get from here  just either don't work, or don't wanna work. Which I am not sure.
 
Thanks, 
Kingmen
 
===EDIT===
 
I have found a temporary work around for the skill trainer, but I am going to mess with it some more until I find a more workable command/script for it.
 
Here is what I have:
 
	Code: 
 ###########Skills Trainer And Quest
 #By Kingmen30264
 ##########
 
 sub EVENT_SAY
 {
 my $train = quest::saylink("train");
 my $advanced = quest::saylink("advanced skills");
 my $trade = quest::saylink("trade");
 my $free = quest::saylink("FREE");
 my $items = quest::saylink("items");
 my $zone1 = quest::saylink("zone1");
 my $zone2 = quest::saylink("zone2");
 my $item1 = quest::varlink("9989");
 my $item2 = quest::varlink("9999");
 my $count1 = quest::saylink("2");
 my $count2 = quest::saylink("2");
 
 my $skill = quest::addskill(0, $ulevel = 20);
 my $skill = quest::addskill(1, $ulevel = 20);
 my $skill = quest::addskill(2, $ulevel = 20);
 my $skill = quest::addskill(3, $ulevel = 20);
 my $skill = quest::addskill(4, $ulevel = 20);
 my $skill = quest::addskill(5, $ulevel = 20);
 my $skill = quest::addskill(6, $ulevel = 20);
 my $skill = quest::addskill(7, $ulevel = 20);
 my $skill = quest::addskill(8, $ulevel = 20);
 my $skill = quest::addskill(9, $ulevel = 20);
 my $skill = quest::addskill(10, $ulevel = 20);
 my $skill = quest::addskill(11, $ulevel = 20);
 my $skill = quest::addskill(12, $ulevel = 20);
 my $skill = quest::addskill(13, $ulevel = 20);
 my $skill = quest::addskill(14, $ulevel = 20);
 my $skill = quest::addskill(15, $ulevel = 20);
 my $skill = quest::addskill(16, $ulevel = 20);
 my $skill = quest::addskill(17, $ulevel = 20);
 my $skill = quest::addskill(18, $ulevel = 20);
 my $skill = quest::addskill(19, $ulevel = 20);
 my $skill = quest::addskill(20, $ulevel = 20);
 my $skill = quest::addskill(21, $ulevel = 20);
 my $skill = quest::addskill(22, $ulevel = 20);
 my $skill = quest::addskill(23, $ulevel = 20);
 my $skill = quest::addskill(24, $ulevel = 20);
 my $skill = quest::addskill(25, $ulevel = 20);
 my $skill = quest::addskill(26, $ulevel = 20);
 my $skill = quest::addskill(27, $ulevel = 20);
 my $skill = quest::addskill(28, $ulevel = 20);
 my $skill = quest::addskill(29, $ulevel = 20);
 my $skill = quest::addskill(30, $ulevel = 20);
 my $skill = quest::addskill(31, $ulevel = 20);
 my $skill = quest::addskill(32, $ulevel = 20);
 my $skill = quest::addskill(33, $ulevel = 20);
 my $skill = quest::addskill(34, $ulevel = 20);
 my $skill = quest::addskill(35, $ulevel = 20);
 my $skill = quest::addskill(36, $ulevel = 20);
 my $skill = quest::addskill(37, $ulevel = 20);
 my $skill = quest::addskill(38, $ulevel = 20);
 my $skill = quest::addskill(39, $ulevel = 20);
 my $skill = quest::addskill(40, $ulevel = 20);
 my $skill = quest::addskill(41, $ulevel = 20);
 my $skill = quest::addskill(42, $ulevel = 20);
 my $skill = quest::addskill(43, $ulevel = 20);
 my $skill = quest::addskill(44, $ulevel = 20);
 my $skill = quest::addskill(45, $ulevel = 20);
 my $skill = quest::addskill(46, $ulevel = 20);
 my $skill = quest::addskill(47, $ulevel = 20);
 my $skill = quest::addskill(48, $ulevel = 20);
 my $skill = quest::addskill(49, $ulevel = 20);
 my $skill = quest::addskill(50, $ulevel = 20);
 my $skill = quest::addskill(51, $ulevel = 20);
 my $skill = quest::addskill(52, $ulevel = 20);
 my $skill = quest::addskill(53, $ulevel = 20);
 my $skill = quest::addskill(54, $ulevel = 20);
 my $skill = quest::addskill(55, $ulevel = 20);
 my $skill = quest::addskill(56, $ulevel = 20);
 my $skill = quest::addskill(57, $ulevel = 20);
 my $skill = quest::addskill(58, $ulevel = 20);
 my $skill = quest::addskill(59, $ulevel = 20);
 my $skill = quest::addskill(60, $ulevel = 20);
 my $skill = quest::addskill(61, $ulevel = 20);
 my $skill = quest::addskill(62, $ulevel = 20);
 my $skill = quest::addskill(63, $ulevel = 20);
 my $skill = quest::addskill(64, $ulevel = 20);
 my $skill = quest::addskill(65, $ulevel = 20);
 my $skill = quest::addskill(66, $ulevel = 20);
 my $skill = quest::addskill(67, $ulevel = 20);
 my $skill = quest::addskill(68, $ulevel = 20);
 my $skill = quest::addskill(69, $ulevel = 20);
 my $skill = quest::addskill(70, $ulevel = 20);
 my $skill = quest::addskill(71, $ulevel = 20);
 my $skill = quest::addskill(72, $ulevel = 20);
 my $skill = quest::addskill(73, $ulevel = 20);
 my $skill = quest::addskill(74, $ulevel = 20);
 my $skill = quest::addskill(75, $ulevel = 20);
 my $skill = quest::addskill(76, $ulevel = 20);
 
 my $max = $client->MaxSkill( $skill, $client->GetClass(), $client->GetLevel() ); # get the maximum skll level for current skill number, based on client's class and level
 
 
 if($text=~/Hail/i)
 {
 plugin::Whisper("Hi $name. My name is Skills.
 I can $train you in your skills if you would like. Otherwise I might be able to teach some more $advanced.");
 }
 if($text=~/train/i)
 
 {
 # skip to next skill if client can't have this skill
 next unless $client->CanHaveSkill($skill);
 
 
 # skip to next skill unless the maximum skill level from above is higher than the client's current raw skill level
 next unless $max > $client->GetRawSkill($skill);
 
 # set the current skill level to the maximum, as determined above
 $client->SetSkill( $skill, $max );
 }
 
 if($text=~/advanced skills/i)
 {
 plugin::Whisper("Yes, I can train you even more. I can train you so much, in fact, that when I am done, I doubt you could go further! However, I cannot merely offer my services for $free now can I?");
 plugin::Whisper("No, no. But, I am in a good mood today, and I am willing to $trade you your higher skills in exchange for something.");
 }
 if($text=~/free/i)
 {
 plugin::Whisper("The only thing you will get from me for free is a swift kick up the --");
 quest::emote("Skills turns his head in disgust.");
 }
 if($text=~/trade/i)
 {
 plugin::Whisper("Yes, you must do something for me for your $advanced.");
 plugin::Whisper("If you wouldn't mind getting your armor a little scratched, I am going to require a few $items from some different locations.");
 }
 if($text=~/items/i)
 {
 plugin::Whisper("Ah, glad to hear that you are willing to begin your training. In that case, I am going to need the following:");
 $client->Message(315, "===$zone1===");
 plugin::Whisper("$item1 X $count1");
 $client->Message(315, "===$zone2===");
 plugin::Whisper("$item2 X $count2");
 }
 
 }
 sub EVENT_ITEM
 {
 
 if(plugin::check_handin(\%itemcount, 9989 => 1))
 
 {
 plugin::Whisper("As promised, here are your advanced skills. Use them wisely.");
 $npc->SetSkillAll(400, $client);
 }
 
 plugin::return_items(\%itemcount);
 }
 ===EDIT 2===
 
After messing with it some more, here is what I have come up with so far that will work for what I am trying to do... It is VERY sloppy, but I am hoping that I can alter this through Hashes?
 
	Code: 
 ###########Skills Trainer And Quest
 #By Kingmen30264
 ##########
 
 sub EVENT_SAY
 {
 my $train = quest::saylink("train");
 my $advanced = quest::saylink("advanced skills");
 my $trade = quest::saylink("trade");
 my $free = quest::saylink("FREE");
 my $items = quest::saylink("items");
 my $zone1 = quest::saylink("zone1");
 my $zone2 = quest::saylink("zone2");
 my $item1 = quest::varlink("9989");
 my $item2 = quest::varlink("9999");
 my $count1 = quest::saylink("2");
 my $count2 = quest::saylink("2");
 
 
 my $max = $client->MaxSkill( $skill, $client->GetClass(), $client->GetLevel() ); # get the maximum skll level for current skill number, based on client's class and level
 
 
 if($text=~/Hail/i)
 {
 plugin::Whisper("Hi $name. My name is Skills.
 I can $train you in your skills if you would like. Otherwise I might be able to teach some more $advanced.");
 }
 if($text=~/train/i)
 
 {
 my $skill = quest::addskill(0, $ulevel = 100);
 my $skill = quest::addskill(1, $ulevel = 100);
 my $skill = quest::addskill(2, $ulevel = 100);
 my $skill = quest::addskill(3, $ulevel = 100);
 my $skill = quest::addskill(4, $ulevel = 100);
 my $skill = quest::addskill(5, $ulevel = 100);
 my $skill = quest::addskill(6, $ulevel = 100);
 my $skill = quest::addskill(7, $ulevel = 100);
 my $skill = quest::addskill(8, $ulevel = 100);
 my $skill = quest::addskill(9, $ulevel = 100);
 my $skill = quest::addskill(10, $ulevel = 100);
 my $skill = quest::addskill(11, $ulevel = 100);
 my $skill = quest::addskill(12, $ulevel = 100);
 my $skill = quest::addskill(13, $ulevel = 100);
 my $skill = quest::addskill(14, $ulevel = 100);
 my $skill = quest::addskill(15, $ulevel = 100);
 my $skill = quest::addskill(16, $ulevel = 100);
 my $skill = quest::addskill(17, $ulevel = 100);
 my $skill = quest::addskill(18, $ulevel = 100);
 my $skill = quest::addskill(19, $ulevel = 100);
 my $skill = quest::addskill(20, $ulevel = 100);
 my $skill = quest::addskill(21, $ulevel = 100);
 my $skill = quest::addskill(22, $ulevel = 100);
 my $skill = quest::addskill(23, $ulevel = 100);
 my $skill = quest::addskill(24, $ulevel = 100);
 my $skill = quest::addskill(25, $ulevel = 100);
 my $skill = quest::addskill(26, $ulevel = 100);
 my $skill = quest::addskill(27, $ulevel = 100);
 my $skill = quest::addskill(28, $ulevel = 100);
 my $skill = quest::addskill(29, $ulevel = 100);
 my $skill = quest::addskill(30, $ulevel = 100);
 my $skill = quest::addskill(31, $ulevel = 100);
 my $skill = quest::addskill(32, $ulevel = 100);
 my $skill = quest::addskill(33, $ulevel = 100);
 my $skill = quest::addskill(34, $ulevel = 100);
 my $skill = quest::addskill(35, $ulevel = 100);
 my $skill = quest::addskill(36, $ulevel = 100);
 my $skill = quest::addskill(37, $ulevel = 100);
 my $skill = quest::addskill(38, $ulevel = 100);
 my $skill = quest::addskill(39, $ulevel = 100);
 my $skill = quest::addskill(40, $ulevel = 100);
 my $skill = quest::addskill(41, $ulevel = 100);
 my $skill = quest::addskill(42, $ulevel = 100);
 my $skill = quest::addskill(43, $ulevel = 100);
 my $skill = quest::addskill(44, $ulevel = 100);
 my $skill = quest::addskill(45, $ulevel = 100);
 my $skill = quest::addskill(46, $ulevel = 100);
 my $skill = quest::addskill(47, $ulevel = 100);
 my $skill = quest::addskill(48, $ulevel = 100);
 my $skill = quest::addskill(49, $ulevel = 100);
 my $skill = quest::addskill(50, $ulevel = 100);
 my $skill = quest::addskill(51, $ulevel = 100);
 my $skill = quest::addskill(52, $ulevel = 100);
 my $skill = quest::addskill(53, $ulevel = 100);
 my $skill = quest::addskill(54, $ulevel = 100);
 my $skill = quest::addskill(55, $ulevel = 100);
 my $skill = quest::addskill(56, $ulevel = 100);
 my $skill = quest::addskill(57, $ulevel = 100);
 my $skill = quest::addskill(58, $ulevel = 100);
 my $skill = quest::addskill(59, $ulevel = 100);
 my $skill = quest::addskill(60, $ulevel = 100);
 my $skill = quest::addskill(61, $ulevel = 100);
 my $skill = quest::addskill(62, $ulevel = 100);
 my $skill = quest::addskill(63, $ulevel = 100);
 my $skill = quest::addskill(64, $ulevel = 100);
 my $skill = quest::addskill(65, $ulevel = 100);
 my $skill = quest::addskill(66, $ulevel = 100);
 my $skill = quest::addskill(67, $ulevel = 100);
 my $skill = quest::addskill(68, $ulevel = 100);
 my $skill = quest::addskill(69, $ulevel = 100);
 my $skill = quest::addskill(70, $ulevel = 100);
 my $skill = quest::addskill(71, $ulevel = 100);
 my $skill = quest::addskill(72, $ulevel = 100);
 my $skill = quest::addskill(73, $ulevel = 100);
 my $skill = quest::addskill(74, $ulevel = 100);
 my $skill = quest::addskill(75, $ulevel = 100);
 my $skill = quest::addskill(76, $ulevel = 100);
 }
 
 if($text=~/advanced skills/i)
 {
 plugin::Whisper("Yes, I can train you even more. I can train you so much, in fact, that when I am done, I doubt you could go further! However, I cannot merely offer my services for $free now can I?");
 plugin::Whisper("No, no. But, I am in a good mood today, and I am willing to $trade you your higher skills in exchange for something.");
 }
 if($text=~/free/i)
 {
 plugin::Whisper("The only thing you will get from me for free is a swift kick up the --");
 quest::emote("Skills turns his head in disgust.");
 }
 if($text=~/trade/i)
 {
 plugin::Whisper("Yes, you must do something for me for your $advanced.");
 plugin::Whisper("If you wouldn't mind getting your armor a little scratched, I am going to require a few $items from some different locations.");
 }
 if($text=~/items/i)
 {
 plugin::Whisper("Ah, glad to hear that you are willing to begin your training. In that case, I am going to need the following:");
 $client->Message(315, "===$zone1===");
 plugin::Whisper("$item1 X $count1");
 $client->Message(315, "===$zone2===");
 plugin::Whisper("$item2 X $count2");
 }
 
 }
 sub EVENT_ITEM
 {
 
 if(plugin::check_handin(\%itemcount, 9989 => 1))
 {
 my $skill = quest::addskill(0, $ulevel = 1000);
 my $skill = quest::addskill(1, $ulevel = 1000);
 my $skill = quest::addskill(2, $ulevel = 1000);
 my $skill = quest::addskill(3, $ulevel = 1000);
 my $skill = quest::addskill(4, $ulevel = 1000);
 my $skill = quest::addskill(5, $ulevel = 1000);
 my $skill = quest::addskill(6, $ulevel = 1000);
 my $skill = quest::addskill(7, $ulevel = 1000);
 my $skill = quest::addskill(8, $ulevel = 1000);
 my $skill = quest::addskill(9, $ulevel = 1000);
 my $skill = quest::addskill(10, $ulevel = 1000);
 my $skill = quest::addskill(11, $ulevel = 1000);
 my $skill = quest::addskill(12, $ulevel = 1000);
 my $skill = quest::addskill(13, $ulevel = 1000);
 my $skill = quest::addskill(14, $ulevel = 1000);
 my $skill = quest::addskill(15, $ulevel = 1000);
 my $skill = quest::addskill(16, $ulevel = 1000);
 my $skill = quest::addskill(17, $ulevel = 1000);
 my $skill = quest::addskill(18, $ulevel = 1000);
 my $skill = quest::addskill(19, $ulevel = 1000);
 my $skill = quest::addskill(20, $ulevel = 1000);
 my $skill = quest::addskill(21, $ulevel = 1000);
 my $skill = quest::addskill(22, $ulevel = 1000);
 my $skill = quest::addskill(23, $ulevel = 1000);
 my $skill = quest::addskill(24, $ulevel = 1000);
 my $skill = quest::addskill(25, $ulevel = 1000);
 my $skill = quest::addskill(26, $ulevel = 1000);
 my $skill = quest::addskill(27, $ulevel = 1000);
 my $skill = quest::addskill(28, $ulevel = 1000);
 my $skill = quest::addskill(29, $ulevel = 1000);
 my $skill = quest::addskill(30, $ulevel = 1000);
 my $skill = quest::addskill(31, $ulevel = 1000);
 my $skill = quest::addskill(32, $ulevel = 1000);
 my $skill = quest::addskill(33, $ulevel = 1000);
 my $skill = quest::addskill(34, $ulevel = 1000);
 my $skill = quest::addskill(35, $ulevel = 1000);
 my $skill = quest::addskill(36, $ulevel = 1000);
 my $skill = quest::addskill(37, $ulevel = 1000);
 my $skill = quest::addskill(38, $ulevel = 1000);
 my $skill = quest::addskill(39, $ulevel = 1000);
 my $skill = quest::addskill(40, $ulevel = 1000);
 my $skill = quest::addskill(41, $ulevel = 1000);
 my $skill = quest::addskill(42, $ulevel = 1000);
 my $skill = quest::addskill(43, $ulevel = 1000);
 my $skill = quest::addskill(44, $ulevel = 1000);
 my $skill = quest::addskill(45, $ulevel = 1000);
 my $skill = quest::addskill(46, $ulevel = 1000);
 my $skill = quest::addskill(47, $ulevel = 1000);
 my $skill = quest::addskill(48, $ulevel = 1000);
 my $skill = quest::addskill(49, $ulevel = 1000);
 my $skill = quest::addskill(50, $ulevel = 1000);
 my $skill = quest::addskill(51, $ulevel = 1000);
 my $skill = quest::addskill(52, $ulevel = 1000);
 my $skill = quest::addskill(53, $ulevel = 1000);
 my $skill = quest::addskill(54, $ulevel = 1000);
 my $skill = quest::addskill(55, $ulevel = 1000);
 my $skill = quest::addskill(56, $ulevel = 1000);
 my $skill = quest::addskill(57, $ulevel = 1000);
 my $skill = quest::addskill(58, $ulevel = 1000);
 my $skill = quest::addskill(59, $ulevel = 1000);
 my $skill = quest::addskill(60, $ulevel = 1000);
 my $skill = quest::addskill(61, $ulevel = 1000);
 my $skill = quest::addskill(62, $ulevel = 1000);
 my $skill = quest::addskill(63, $ulevel = 1000);
 my $skill = quest::addskill(64, $ulevel = 1000);
 my $skill = quest::addskill(65, $ulevel = 1000);
 my $skill = quest::addskill(66, $ulevel = 1000);
 my $skill = quest::addskill(67, $ulevel = 1000);
 my $skill = quest::addskill(68, $ulevel = 1000);
 my $skill = quest::addskill(69, $ulevel = 1000);
 my $skill = quest::addskill(70, $ulevel = 1000);
 my $skill = quest::addskill(71, $ulevel = 1000);
 my $skill = quest::addskill(72, $ulevel = 1000);
 my $skill = quest::addskill(73, $ulevel = 1000);
 my $skill = quest::addskill(74, $ulevel = 1000);
 my $skill = quest::addskill(75, $ulevel = 1000);
 my $skill = quest::addskill(76, $ulevel = 1000);
 }
 {
 plugin::Whisper("As promised, here are your advanced skills. Use them wisely.");
 
 }
 
 plugin::return_items(\%itemcount);
 }
 Hopefully I can clean this up some on my own. I thank those that helped me throughout this post so far in getting me this far.
 
Thanks, 
Kingmen30264 |