EQEmulator Forums

EQEmulator Forums (https://www.eqemulator.org/forums/index.php)
-   Development::Database/World Building (https://www.eqemulator.org/forums/forumdisplay.php?f=596)
-   -   Common Tongue - Ogred/Trolls at 95 (https://www.eqemulator.org/forums/showthread.php?t=36686)

vkrr 03-24-2013 12:17 PM

Common Tongue - Ogred/Trolls at 95
 
Hey, It appears that common tongue is set to default at 95 for ogres and trolls.

Using #setallskills x does not change this , and I havnt seen a skill list for langauges so I am missing something? Is there a way to set common tongue to 100 instead of 95?

-VKRR

lerxst2112 03-24-2013 11:34 PM

Client::SetRacialLanguages() in C++ to change hardcoded values as you like for new toons.

$client->SetLanguageSkill(id, value) in perl to change skills for existing toons.

IDs:
Code:

#define LANG_COMMON_TONGUE  0
#define LANG_BARBARIAN      1
#define LANG_ERUDIAN        2
#define LANG_ELVISH          3
#define LANG_DARK_ELVISH    4
#define LANG_DWARVISH        5
#define LANG_TROLL          6
#define LANG_OGRE            7
#define LANG_GNOMISH        8
#define LANG_HALFLING        9
#define LANG_THIEVES_CANT  10
#define LANG_OLD_ERUDIAN    11
#define LANG_ELDER_ELVISH  12
#define LANG_FROGLOK        13
#define LANG_GOBLIN        14
#define LANG_GNOLL          15
#define LANG_COMBINE_TONGUE 16
#define LANG_ELDER_TEIRDAL  17
#define LANG_LIZARDMAN      18
#define LANG_ORCISH        19
#define LANG_FAERIE        20
#define LANG_DRAGON        21
#define LANG_ELDER_DRAGON  22
#define LANG_DARK_SPEECH    23
#define LANG_VAH_SHIR      24
#define LANG_ALARAN        25
#define LANG_HADAL          26
#define LANG_UNKNOWN        27


NatedogEZ 03-25-2013 12:04 AM

I have my Global_player.pl do this

Code:

sub EVENT_CONNECT {
quest::setlanguage(0,100);
}

When a player connects to the server they have maxed common tongue.

Just a suggestion of where to use it at.

Zamthos 03-25-2013 02:05 AM

Here you go, for all the languages.
Code:

quest::setlanguage(0, 100);
quest::setlanguage(1, 100);
quest::setlanguage(2, 100);
quest::setlanguage(3, 100);
quest::setlanguage(4, 100);
quest::setlanguage(5, 100);
quest::setlanguage(6, 100);
quest::setlanguage(7, 100);
quest::setlanguage(8, 100);
quest::setlanguage(9, 100);
quest::setlanguage(10, 100);
quest::setlanguage(11, 100);
quest::setlanguage(12, 100);
quest::setlanguage(13, 100);
quest::setlanguage(14, 100);
quest::setlanguage(15, 100);
quest::setlanguage(16, 100);
quest::setlanguage(17, 100);
quest::setlanguage(18, 100);
quest::setlanguage(19, 100);
quest::setlanguage(20, 100);
quest::setlanguage(21, 100);
quest::setlanguage(22, 100);
quest::setlanguage(23, 100);
quest::setlanguage(24, 100);
quest::setlanguage(25, 100);
quest::setlanguage(26, 100);
quest::setlanguage(27, 100);


lerxst2112 03-25-2013 02:44 AM

Quote:

Originally Posted by Zamthos (Post 219891)
Here you go, for all the languages.

Loops, they're like magic. Look into them.

Zamthos 03-25-2013 02:47 AM

I do use loops, I didn't know if he wanted a loop or not. ;)

vkrr 03-25-2013 07:38 AM

haha thanks guys, you are all the best =)


All times are GMT -4. The time now is 06:10 PM.

Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.